Maziminds is a game studio for brands and creators. We build playable marketing — games made to carry a campaign, not just to fill time.
Branded games: an owned game property built around your brand world, designed to be returned to over months rather than played once and forgotten.
Advergames: short, shareable game campaigns engineered to spread and convert in a single session, built to drop straight into ads, landing pages and social.
Gamification: loyalty, quiz and reward mechanics wired into an existing product or campaign to drive repeat engagement and retention.
Everything is made in-house — game design, development, 2D and low-poly 3D art, and original music. One team owns the whole build, so the game that ships is the game that was designed.
We keep a library of game mechanics we have already built and tested, so a project starts from play that is proven to work instead of from a blank page. The game itself is still original to you: its world, its art, its rules and its reward are designed around your brand and your theme. Nothing is reskinned from another brand’s game.
Our games run in the browser with no app install, on desktop and phone, so a campaign can be shared as a link.
Game Development for Educational Print Media Company
Custom Software Development
Confidential
June 2025
5.0
Quality
5.0
Schedule
5.0
Cost
5.0
Willing to Refer
5.0
"We were impressed with their end-to-end support."
Jun 9, 2026
Head of Products, NQCITY MEDIA TECH PVT LTD
Raj Avinash Kumar
Education
Chennai, India
1-10 Employees
Online Review
Maziminds developed learning games for an educational print media company. The team created 2D top-down platformer games and produced pixel art assets.
Maziminds' work increased engagement and learning outcomes by 525%. The team provided excellent project management and end-to-end support, helping the client overcome challenges. Overall, the engagement was a success.
BACKGROUND
Introduce your business and what you do there.
I’m the head of products at NQCITY MEDIA TECH PVT. LTD., an education print media company.
OPPORTUNITY / CHALLENGE
What specific goals or objectives did you hire Maziminds to accomplish for NQCITY MEDIA TECH PVT. LTD. in the education print media space?
We needed to create entertainment solutions for learning media.
SOLUTION
What was the scope of their involvement?
Maziminds provided learning games based on topics we provided. The team created platformer-type 2D top-down games. Maziminds did end-to-end game development and created pixel art assets.
What is the team composition?
We worked with 2–5 teammates from Maziminds.
How did you come to work with Maziminds?
We found Maziminds through an online search and Fiverr. We chose them over other options because they had high ratings, were close to our geographic location, had pricing that fit our budget, offered good value for the cost, and had good company values.
What is the status of this engagement?
We worked together in June 2025.
RESULTS & FEEDBACK
What evidence can you share that demonstrates the impact of the engagement?
We found improvements in engagement and learning outcomes, increasing from 5–25.
How did Maziminds perform from a project management standpoint?
Maziminds did great project management.
What did you find most impressive or unique about them?
We were impressed with their end-to-end support. Maziminds worked on the challenges we faced along the way.
Are there any areas they could improve?
There was nothing they needed to improve.
RATINGS
5.0
Quality
5.0
Service & Deliverables
Schedule
5.0
On time / deadlines
Cost
5.0
Value / within estimates
Willing to Refer
5.0
NPS
Showing 1-1 of
1 Reviews
Our Story
Maziminds builds custom hyper-casual games that work as marketing tools — for brands launching products and creators growing an audience. We believe a great little game earns more attention than an ad. Our in-house team does everything — design, code, 2D/3D art, and original music — so each project ships fast and polished, with a tight scope, clear communication, and gameplay that's genuinely fun.
What Sets Us Apart
Games built for marketing goals
We design around your objective: a launch, a song, a campaign, so the game drives engagement and reach, not just play.
Fully in-house team
Design, development, 2D/3D art, and music under one roof. No outsourcing, so quality and timelines stay tight.
Fast, polished, focused
Hyper-casual is our core strength; we ship small, addictive games quickly, without long dev cycles.
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