VR Therapy App Design & Development for Mental Wellness Co
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AR/VR Development Mobile App Development UX/UI Design
- $50,000 to $199,999
- Mar. - Aug. 2025
- Quality
- 5.0
- Schedule
- 5.0
- Cost
- 5.0
- Willing to Refer
- 5.0
"The way they approached the project from the beginning was remarkable."
- Medical
- Australia
- 11-50 Employees
- Online Review
Idea Usher designed and developed a VR therapy app for a mental wellness company. The team created a product that would help therapists create controlled situations for anxiety, phobias, and public speaking.
Idea Usher turned the client's vision into a tangible product. The team was open to feedback, made changes whenever necessary, and asked questions to ensure they were meeting the client's needs throughout the engagement. Overall, Idea Usher's approach and commitment to the project stood out.
The client submitted this review online.
BACKGROUND
Please describe your company and position.
I am the CEO of a mental wellness company.
Describe what your company does in a single sentence.
We provide technology-based mental wellness and therapy solutions using VR and AI. The idea is to make therapy more interactive by giving users guided experiences while allowing therapists to stay involved and track their progress.
OPPORTUNITY / CHALLENGE
What specific goals or objectives did you hire Idea Usher to accomplish?
- VR Therapy App Development
SOLUTION
How did you find Idea Usher?
Online Search
Why did you select Idea Usher over others?
- High ratings
- Pricing fit our budget
- Great culture fit
- Good value for cost
- Company values aligned
How many teammates from Idea Usher were assigned to this project?
2-5 Employees
Describe the scope of work in detail. Please include a summary of key deliverables.
The project started because I had been thinking about how VR could be used in therapy in a more practical way. I didn't want to create something that was simply a relaxing VR experience and call it therapy. I wanted the technology to actually become part of the therapy process.
I came across Idea Usher while researching companies that had experience working on custom technology products. I went through some of their previous work and then got in touch with their team. What made me interested was that they were willing to have a real conversation about the idea instead of immediately talking about price and development time.
My first proper discussion was with Nitish Garg. I had a lot of ideas at that point, but honestly, they were not all very easy to explain. I knew what I wanted the experience to feel like, but I was not completely sure how some of it would work in practice.
We spent a good amount of time talking about the idea and what I was actually trying to solve. I explained that I wanted VR to be more than just a visual experience. It should help therapists create controlled situations for things like anxiety, phobias, social confidence, and public speaking, while still keeping the therapist involved.
We also talked about bringing AI into the product. I didn't want AI there just because every product seems to have AI now. The idea was to use it where it could actually make the experience more useful, such as helping personalize sessions based on a user's progress and giving therapists better information to work with.
That first conversation was one of the main reasons I decided to move forward with Idea Usher. I felt that they were trying to understand what I wanted to build instead of simply trying to fit my idea into a standard development process.
Once development started, there was naturally a lot of back and forth. I would see something and realize that it wasn't quite how I had imagined it. Sometimes we changed the flow, sometimes we simplified something, and sometimes we went in a completely different direction.
The team also helped us think through the product from the user's side. We wanted the experience to feel simple for someone using VR for the first time, while still giving therapists enough control and information to make it useful in real sessions.
We were also very careful with the healthcare side. We did not want to make unrealistic medical claims or give the impression that technology replaces a therapist. That was something we kept in mind throughout the project.
RESULTS & FEEDBACK
What were the measurable outcomes from the project that demonstrate progress or success?
For me, the biggest result was that something I had mostly been explaining in conversations became something I could actually show people.
Before development, I had to spend a lot of time explaining what I meant by using VR and AI in therapy. Once the product started coming together, it became much easier to explain because people could actually see how the experience worked.
I was also happy with how much the original idea improved during development. I went into the project with a clear direction, but I did not expect everything to stay exactly the way I first imagined it.
Some of the best changes came after we started seeing the product. There were things I thought would work one way that made more sense another way once we actually looked at the user experience.
The combination of VR and AI also became much clearer during this process. Instead of treating them as two separate technologies, we were able to think about how they could work together to make the experience more personal while keeping the therapist involved.
The other important outcome was simply having something real to demonstrate. That made conversations with people much easier because I no longer had to explain the whole idea from scratch.
Describe their project management. Did they deliver items on time? How did they respond to your needs?
I was quite involved in the project, so there was a lot of communication from my side as well.
I had quite a few discussions with the team during development, and I was not afraid to say when I did not like something. There were times when I would see a screen or a flow and say, This is not how I imagined it, and we would just go back and discuss it.
The team was generally very open to that.
Our project manager kept things moving and made sure my feedback reached the right people. I also had direct discussions with the team when something needed more explanation.
There were a few delays, but most of them came from the fact that we were still making changes. I would see something, think about it, and then come back with another idea. So I cant really blame them for every change in the timeline.
What mattered more to me was that they did not get frustrated when we had to revisit something. We could talk about it, make the change, and move forward.
What was your primary form of communication with Idea Usher?
- Virtual Meeting
- Email or Messaging App
What did you find most impressive or unique about this company?
Honestly, the way they approached the project from the beginning was remarkable.
The first conversation with Nitish was important for me because I did not feel like I was talking to someone who was just trying to sell me development services. We actually talked about the idea, what I was trying to solve, and what could realistically be done.
That continued throughout the project.
There were times when I had a very specific idea for how something should work, and the team would ask why I wanted it that way. Sometimes we kept my original approach, and sometimes we found a better way.
I also liked that they did not get carried away with the technology just for the sake of it. We talked about VR and AI quite a bit, but the main question was always whether a particular idea would actually make the product better.
That was important to me because it would have been very easy to make something that looked impressive but was not very useful.
The product changed quite a bit from the first discussions to what we ended up with, and I think thats a good thing. It felt like we were actually working through the idea together rather than me handing over a document and getting exactly the same thing back.
Are there any areas for improvement or something Idea Usher could have done differently?
Nothing major from my side.
There were times when I would have liked certain changes to happen a little faster, but I was also making changes pretty regularly, so some of that was on me.
Overall, I was happy with the communication and how the team handled the project.
RATINGS
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Quality
5.0Service & Deliverables
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Schedule
5.0On time / deadlines
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Cost
5.0Value / within estimates
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Willing to Refer
5.0NPS