Ocean View Games is a UK-based, engineering-led Unity development studio helping teams build, improve and ship games and interactive products.
We work with studios, publishers, agencies and organisations that need experienced Unity engineers who can take ownership of complex technical work and deliver reliably.
Our services include full-cycle Unity development, co-development and staff augmentation, mobile porting and optimisation, legacy modernisation, technical audits, educational and serious games, and support for existing projects that need additional engineering capacity.
The studio is led by senior developers with experience across commercial games, mobile development and large-scale live products. Our team has worked on projects for organisations including Jagex, BBC, Cambridge University Press and the Museum of London.
Ocean View Games was founded to offer the technical capability of a senior internal development team with the flexibility of a specialist studio. We keep teams small, communication direct and engineering standards high.
Typical engagements range from focused prototypes and technical discovery through to £20k–£100k+ development projects and longer-term co-development partnerships.
Our work covers:
• Unity game and interactive development • Co-development and senior engineering support • Mobile porting, profiling and optimisation • Legacy project modernisation • Educational and serious games • Technical audits and project rescue • WebGL and cross-platform development
We are based in the UK and work remotely with clients worldwide.
If you need senior Unity engineering without building an entire internal team, Ocean View Games can help take a project from technical uncertainty through to a stable, shippable product.
"They consistently approach challenges with a strong mindset."
Jan 27, 2026
CEO, Domi Game Studios
Harley Swann
Verified
Gaming
Virgin Islands (British)
1-10 Employees
Online Review
Verified
Ocean View Games provides game development services for a game studio. They act as the lead engineering partner, handling the core gameplay systems, multiplayer networking, and performance optimization.
Ocean View Games' guidance has helped the client eliminate multiple high-risk factors, reduce crash rates and deployment failures, and optimize network performance and stability. The client has also achieved faster playtests, smoother deployments, and a production-ready multiplayer stack.
The client submitted this review online.
BACKGROUND
Please describe your company and position.
I am the CEO of Domi Game Studios
Describe what your company does in a single sentence.
Domi Online builds persistent, player-driven online worlds designed for infinite progression, long-term retention, and scalable multi-IP growth.
OPPORTUNITY / CHALLENGE
What specific goals or objectives did you hire Ocean View Games to accomplish?
We needed a technical partner capable of handling complex MMO architecture for Domi Online
Take ownership of core gameplay systems, multiplayer networking and performance optimization.
SOLUTION
How did you find Ocean View Games?
Referral
Other
Why did you select Ocean View Games over others?
High ratings
Pricing fit our budget
Company values aligned
Leveraging their background with Jagex/Runescape
How many teammates from Ocean View Games were assigned to this project?
2-5 Employees
Describe the scope of work in detail. Please include a summary of key deliverables.
Ocean View Games act as our Lead Engineering partner. They took ownership of the core gameplay systems, multiplayer networking, and performance optimization. Leveraging their background with Jagex/Runescape, they architected a solution that supports high concurrent user counts and complex player interactions in-game. They integrated directly with our internal creative teams to ensure the technical backend supported our gameplay vision.
RESULTS & FEEDBACK
What were the measurable outcomes from the project that demonstrate progress or success?
The technical expertise David and his team brought delivered measurable impact across performance, stability, and delivery.
Their guidance eliminated multiple high-risk refactors, reducing crash rates and deployment failures, while network performance and scalability were optimized for our live playtests and MMO environments.
As a result, we achieved faster playtests, smoother deployments, and a production-ready multiplayer stack capable of supporting large-scale concurrent users.
Their understanding of live-ops development directly translated into tangible progress and operational efficiency within our MMORPG.
Describe their project management. Did they deliver items on time? How did they respond to your needs?
Ocean View Games demonstrated exceptional project management and delivery discipline throughout the engagement. Milestones were clearly scoped, timelines were realistic, and deliverables were consistently met or exceeded. Despite the complexity of MMO-scale systems, progress remained predictable and well-structured, allowing us to confidently plan downstream development and releases.
What was your primary form of communication with Ocean View Games?
Virtual Meeting
What did you find most impressive or unique about this company?
What stood out most was the team’s hands-on experience building and operating live MMORPGs at scale, particularly their background at Jagex on RuneScape.
This level of real MMO expertise is exceptionally rare and immediately visible in both architectural decisions and execution quality in our game.
They consistently approach challenges with a strong mindset, designing systems not just for launch, but for long-term scalability and focusing on continuous content.
Are there any areas for improvement or something Ocean View Games could have done differently?
No meaningful areas for improvement were identified during our engagement and we remain in a continuous partnership. Communication, delivery, and technical execution consistently met a very high standard.
RATINGS
5.0
Quality
5.0
Service & Deliverables
Schedule
5.0
On time / deadlines
Cost
5.0
Value / within estimates
Willing to Refer
5.0
NPS
Game Development for Isometric Puzzle Game Platform
Custom Software Development
Other app platformJava
$10,000 to $49,999
July - Oct. 2024
5.0
Quality
5.0
Schedule
5.0
Cost
5.0
Willing to Refer
5.0
"Every mechanic still works exactly as we made it."
Oct 13, 2026
Founder, Inferna Games
Nick Bolton
Arts, entertainment & music
London, England
1-10 Employees
Online Review
Ocean View Games rebuilt a Java game in Unity for an isometric puzzle game platform. The result was playable builds for PC, iOS, and Android from a single Unity project.
The game was successfully ported to three platforms, and the client ended up with a complete, maintainable codebase. The project ran smoothly, and the team kept the client updated. The remake was faithful to the original game, and the team rethought the controls for touchscreens.
BACKGROUND
Introduce your business and what you do there.
I’m the founder of Inferna Games. We make Nub, an isometric puzzle game.
OPPORTUNITY / CHALLENGE
What challenge were you trying to address with Ocean View Games?
We needed help rebuilding our Java puzzle game in Unity. Nub was originally written as a standalone Java app for an Android games console and designed around a game controller. We wanted to bring Nub to a wider audience on PC and mobile.
SOLUTION
What was the scope of their involvement?
Ocean View Games rebuilt our game in Unity, using the original as a reference for how every mechanic should look, sound, and behave. The original codebase wasn’t a good foundation to carry forward. It was a pure Java application with no structure that mapped onto Unity’s systems, and parts of the code had been lost. Rather than force a port, Ocean View Games rebuilt the game in Unity. David (Lead Engineer) rebuilt the game single-handedly over four months, recreating the levels by hand in Unity’s 2D Tilemap system and redesigning the controls for keyboard, mouse, and touch. The result was playable builds on PC, iOS, and Android from a single Unity project.
What is the team composition?
We worked with 2–5 teammates from Ocean View Games.
How did you come to work with Ocean View Games?
We found them through a referral. We chose them because they had high ratings.
How much have you invested with them?
We spent around $10,000 to $49,999.
What is the status of this engagement?
We worked together from July–October 2024.
RESULTS & FEEDBACK
What evidence can you share that demonstrates the impact of the engagement?
The game went from running on one Android games console to three platforms: PC, iOS, and Android, all built from a single Unity project. The full rebuild was done by one engineer in four months, including every level recreated by hand and all the puzzle mechanics reimplemented and checked against the original. We also ended up with a complete, maintainable codebase where before we had a partly lost Java app, and levels that can now be edited visually without touching code. We didn’t track formal metrics for the new builds. The main measure of success for us was that the game ran properly on PC, iOS, and Android and played the same as the original, which we checked side by side against the Java version. The touch controls were the part we were most worried about, and they felt natural on phones and tablets.
How did Ocean View Games perform from a project management standpoint?
The project ran smoothly. David worked on it single-handedly, so there was one point of contact and no handoffs between people. He kept us updated as levels and mechanics came together, and the whole rebuild was delivered in the four months we agreed.
What did you find most impressive about them?
How faithful the remake was. Parts of our original code were gone, so there was nothing to convert. David rebuilt the whole game by playing the original next to Unity and matching every level and puzzle tile by tile. Every mechanic still works exactly as we made it. He also rethought the controls for touchscreens properly instead of putting a virtual gamepad on screen, which is what made it feel like Nub on a phone.
Are there any areas they could improve?
Not really. The only thing I’d say is that a rebuild like this depends heavily on one person, so on a bigger project, I’d want to know who covers if they’re unavailable. That never became a problem for us.
RATINGS
5.0
Quality
5.0
Service & Deliverables
Schedule
5.0
On time / deadlines
Cost
5.0
Value / within estimates
Willing to Refer
5.0
NPS
Custom Software Development for Gaming Company
Custom Software Development
Other app platform
$10,000 to $49,999
Apr. 2020 - Apr. 2021
5.0
Quality
5.0
Schedule
5.0
Cost
5.0
Willing to Refer
5.0
"Ocean View Games was very able, responsive, and friendly."
Apr 16, 2026
Founder, Titan Rain
Martin M
Gaming
London, England
1-10 Employees
Online Review
Ocean View Games provided game development support for a game development company. The team used Unity to develop the game.
Ocean View Games met all development targets and milestones, including completing features outlined in the roadmap. The team was highly capable, responsive, and friendly. They delivered work on time, and the client was satisfied with the engagement.
BACKGROUND
Introduce your business and what you do there.
I’m the founder of Titan Rain, a game development company.
OPPORTUNITY / CHALLENGE
What challenge were you trying to address with Ocean View Games?
We needed help with game development.
SOLUTION
What was the scope of their involvement?
Ocean View Games developed our game using Unity.
What is the team composition?
We worked with one teammate from Ocean View Games.
How did you come to work with Ocean View Games?
We found Ocean View Games on Upwork. We chose them because they had high ratings, were close to our geographic location, had pricing that fit our budget, had a great culture fit, offered good value for the cost, and were referred to me.
How much have you invested with them?
We spent $10,000 to $49,999.
What is the status of this engagement?
We worked together from April 2020 to April 2021.
RESULTS & FEEDBACK
What evidence can you share that demonstrates the impact of the engagement?
Ocean View Games met our development targets and milestones, including the completion of features along the roadmap.
How did Ocean View Games perform from a project management standpoint?
Ocean View Games delivered on time. We communicated via virtual meetings and email or messaging apps.
What did you find most impressive about them?
Ocean View Games was very able, responsive, and friendly.
Are there any areas they could improve?
No, they did everything well.
RATINGS
5.0
Quality
5.0
Service & Deliverables
Schedule
5.0
On time / deadlines
Cost
5.0
Value / within estimates
Willing to Refer
5.0
NPS
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3 Reviews
Our Story
Ocean View Games was founded in 2020 to provide senior Unity engineering without the overhead of a large agency.
After years working on commercial games and large-scale products, including RuneScape Mobile at Jagex, we built OVG around small teams, direct communication and strong technical ownership.
Today, we help studios, publishers and organisations build, improve and ship games and interactive products across mobile, PC and web.
Meet the Team
David EdgecombeDirector and Principal Unity Engineer
David ensures your game doesn’t just work - it scales. Specialising in high-performance architecture, he solves the hard technical problems: thermal optimisation, memory management, and large-codebase architecture.
What Sets Us Apart
You Work Directly With Senior Engineers
No account managers or handoffs. The people scoping your project are the people writing the code, so questions get answered quickly, decisions stick and nothing gets lost in translation. Every OVG project is led hands-on by a Unity Certified Expert.
Experience From Live Games at Scale
Our director spent two years at Jagex on RuneScape, including RuneScape Mobile, where he focused on mobile UI and HUD. That experience of building for a live game with a huge player base shapes how we architect, optimise and test every build.
Honest Scoping, Fair Pricing
We tell you early what is realistic for your budget and timeline, flag risks before they become problems and price fairly. Whether it is a full build, a legacy remake like our Java-to-Unity rebuild of Nub, or extra hands on your project, you get clear estimates and no surprises.
If you’re not seeing exactly what you need here, send this company a custom message.
You can talk about your project needs, price, and timeline to get started on your project.
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