Insert Fun And Make Marvellous Games
We make marvellous mobile, desktop, console, web, and live event games
We are one of the top work-for-hire game production studios in the world. As a result of our quality and scale of games, we have proven ourselves to be amongst the best.
In addition to creating educational games, products as games for the App Stores, and games as experiences for live events, we have also made viral advertising and promotional games. With over 100 games made for our customers, we are a reliable partner for the development of your game.
In summary we develop games for our customers for the purpose of
- Products In App Stores
- Gamification Systems
- Live Events
We are a professional production studio making mobile, tablet, virtual reality, augmented reality and live event games.
Disney, Nickolodean, Google, ABC, Optus, Westpac, Department Of Education Australia
We had the opportunity to develop an ambitious new learning programme with the University of Canberra and the Department of Education. We were selected based on our creative approach and experience delivering outstanding apps for large-scale pilot programs. In the year since we first worked on ELSA, the programme has gained full approval, with $5.1M in first-round funding.
Children can play many activities within each of the apps we made. As part of our development deliverables, we also created four different characters. Each character has traits and characteristics that make them distinctive and suitable for the topics they represent.
To teach young children STEM concepts, we developed two apps for children. The first app we made introduced the concept of understanding patterns and arrangements. Children learned this through various activities including ordering a day's activities, stringing together decorations, singing and dancing exercises, and sorting healthy food items into lunchboxes.
The second app we developed for ELSA covers understanding spatial terms, such as over, under, on top of, underneath, etc. Within the app, children could play hide and seek, explore the zoo, arrange books and objects on bookshelves, and take photos (to comprehend points of view) in a playground setting.
Something Eerie was developed for Royal Life Saving Society Australia to teach kids to stay safe in, on and around water. The app also teaches what to do in case of a serious emergency. Through making right or wrong decisions in the game, the player can learn this. Anonymous data analytics measures and tracks the success of every interactive story. It allowed the client to determine how successful the app is based on their KPIs, which focused on the total number of stories played. By doing this, they could tell how many children learned the lessons.
Each story is about 5-10 minutes long with a mystery to solve. Characters are key to writing good stories and the ones we created helped to tell our clients educational stories. At the centre of the Something Eerie stories is the main character Ruby; she is new to a peculiar town named Eerie Creek. This is a place where strange and mysterious things happen, is it supernatural or something else?
From the very beginning, the client knew Mode was different from the other game developers he had worked with before, and he has never looked back. Unlike his previous experience with developing a game, which resulted in a substandard product. Our client loved working with Mode on the redevelopment of his game.
With a small budget and a short timeframe, we repackaged and released the same game design to a professional standard. Using our creative direction, we delivered a successful game release for our client that exceeded their expectations.
To help their customers better understand a new product, Pfizer wanted a totally new way to do so. Their goal was to create something unique, impactful, but a short experience so as not to waste the time of potential customers. We quickly decided to create a VR experience with Google Cardboard and the Zeiss One headset, the best on the market. The result was a high-quality VR experience that was easily portable, untethered, and quick to set up and play.
This game requires players to use both sides of their brain, combining creativity and problem-solving. To manipulate the trajectory of either ball, players can draw a path with clay. Clay was used for drawing paths because it is included within the Klutz science kits.
A segment of Klutz's product line focuses on STEM-related educational toys. The game is designed for young children who enjoy physics-based games similar to building Rube Goldberg machines. The purpose of the game is to introduce Klutz toys to new audiences and the Scholastic Homebase app.
In this game, players begin by choosing from one of many unique Dog Man characters to create. The skill required is for players to remember how the character looks. Where are the eyes, mouth, arms, etc. Next, these some of these parts are removed. It is up to the player to add them all back accurately. The part placements are then rated, potentially earning a "Perfect-O" status result. With each character created, the player earns rewards and is able to create new Dog Man characters.
"They went above and beyond on a small budget to deliver a fun and effective game."
Using a physics engine, Mode Games designed and developed two online learning games for engineering students. They addressed specific teaching objectives and focused on making the games entertaining.
"They went above and beyond on a small budget to deliver a fun and effective game."
Mar 1, 2018
The games are fun to play and can be accessed on various devices and platforms. Investing their time in understanding the market, they met all the expectations. Their foresight and ability to think outside the box helped them deliver a high-quality product on time.
A Clutch analyst personally interviewed this client over the phone. Below is an edited transcript.
Introduce your business and what you do there.
I'm the head of content at Refraction Media. We're a small publishing company based in Australia, but we also do work in the U.S. and New Zealand. We create content for schools to encourage students to consider going into science, technology, engineering, and math fields.
What challenge were you trying to address with Mode Games?
We were working with one of Sydney's largest universities on delivering the content solution for its online courses. The university was moving towards setting all the teaching modules online, so we were looking for a company to help us create fun and interactive content for their online learning modules.
What was the scope of their involvement?
They worked on two separate games for us, which were designed to teach basic engineering concepts to first-year students. They helped us come up with the concept of the game and develop the design, appearance, and functionality. The games had to address very specific teaching challenges and be fun to play. All the objects that we were putting into the game followed the laws of physics and Mode Games used a physics engine, which allowed game customization.
What is the team composition?
There were at least two people working on our project.
How did you come to work with them?
I did an online search to find a local company that had the expertise that we needed.
How much have you invested with them?
We sent $5,000 per game, so it was $10,000 in total.
What is the status of this engagement?
We worked with them from November 2014 until January 2015.
What evidence can you share that demonstrates the impact of the engagement?
They delivered exactly what we were looking for. They took their time to understand where the game would be used and how it would be presented. We hadn't considered the complexity of various devices and platforms, but they were great at planning.
How did they perform from a project management standpoint?
They did an excellent job. They set the timelines and followed their schedule, making our life easy. We met in-person a few times and then stayed in touch via email, using a project management tool to keep up-to-date with the progress.
What did you find most impressive about them?
They were able to think outside the box and delivered a very fun game–I can come home and play it with my own kids.
Are there any areas they could improve?
No, everything was seamless.
Do you have any advice for potential customers?
They're very easy to work with and we didn't have any issues with them. We had a complicated project, but they delivered a very good product on time.