FOURTHEDESIGN is a creative technology studio based in Heraklion, Crete (Greece). We specialize in 3D animation, Virtual & Agmented reality, 3D visualization, photorealistic architectural rendering, and interactive real-time applications built with Unity and Unreal Engine.
Our goal is simple: create clear, visually impressive, reliable digital experiences that help organizations explain complex ideas. Whether the deliverable is a 3D animation, a VR training simulation, an AR product demo, a real-time interactive walkthrough, or an interactive presentation, FOURTHEDESIGN focuses on storytelling, clean UI, and smooth performance across devices. We support the full pipeline-from concept and direction to 3D modeling, texturing, optimization, interaction design, testing, and deployment. For interactive content, we build real-time 3D solutions, including WebGL experiences, touchscreen kiosks, and immersive installations.
FOURTHEDESIGN also delivers architectural visualization in Greece: exterior/interior renders, real estate marketing visuals, and real-time interactive walkthroughs that help buyers understand spaces before they are built. For healthcare and life sciences, we produce medical 3D animation and scientific visualization to explain procedures, devices, treatments, and anatomy with precision. We also create cultural and museum experiences, from digital heritage storytelling to interactive exhibits. We serve education and training teams who need results on time and visuals that feel premium+. Typical deployments include Meta Quest VR and AR on iPhone and Android (ARKit / ARCore), including Vuforia when required. We deliver standalone apps, web-based applications, and integrated experiences that fit existing workflows.
Based in Crete and working internationally, FOURTHEDESIGN builds immersive experiences designed to be used—not just viewed. Services include, VR/AR, iOS/Android apps, WebGL, 3D rendering, products, character animation, and medical visuals.
"They had outstanding work and technical knowledge."
Jan 24, 2021
Project Manager, History Parks
Anonymous
Arts, entertainment & music
Greece
11-50 Employees
Online Review
Fourthedesign was hired by a theme park to develop and design AR and VR games. The technologies used were Unity, Microsoft Kinnect, Oculus, and VR Masks.
Fourthedesign worked closely with the client. As a result, they have met all deadlines and the theme park is soon ready to welcome its visitors.
The client submitted this review online.
BACKGROUND
Please describe your company and your position there.
We are Thematic park developers in Greece with more than 15 years of experience.
I am the project manager of the History parks in Crete, Heraklion.
OPPORTUNITY / CHALLENGE
For what projects/services did your company hire Fourthedesign, and what were your goals?
The main tasks for Fourthedesign were to design the main interior plan and the orientation of all the exhibits for the theme park. Fourthedesign also developed and design the Virtual reality & augmented reality games for the exhibition, and took part in the whole corp identity of the park.
SOLUTION
How did you select Fourthedesign and what were the deciding factors?
We have work with fourthedesign and their creative director Gianni Kastrinaki in the past on other interactive projects and we were very pleased to work again with them.
Describe the scope of work in detail, including the project steps, key deliverables, and technologies used.
The main scope was the design concepts and “feeling” of the Theme park.
The creation of interactive AR games and installations.
And the design of our virtual reality games.
For the augmented reality games they combined Unity and Microsoft Kinnect.
For the VR games, they used Oculus quest VR Masks.
How many people from the vendor's team worked with you, and what were their positions?
There were 3 people from fourthedesign participating in our project: a programmer and 2 interactive multimedia designers.
RESULTS & FEEDBACK
Describe their project management style, including communication tools and timelines.
Fourthedesign took part and work side by side with the team of historic park and all deadlines were met on time without delay.
What did you find most impressive or unique about this company?
They had outstanding work and technical knowledge.
Are there any areas for improvement or something they could have done differently?
The Theme park is ready to welcome its visitors.
RATINGS
5.0
Quality
5.0
Service & Deliverables
Schedule
5.0
On time / deadlines
Cost
5.0
Value / within estimates
Willing to Refer
5.0
NPS
Web & App Dev for Car Rental Company
Mobile App DevelopmentWeb Development
Less than $10,000
Jan. 2019 - Jan. 2020
5.0
Quality
5.0
Schedule
5.0
Cost
5.0
Willing to Refer
5.0
"We are most impressed with their communication skills and the quality of their work."
Jan 14, 2021
Owner, Cretarent SA
Anonymous
Other industries
Greece
1-10 Employees
Online Review
A car rental company hired Fourthedesign for their web and app development services. Key deliverables comprised of a website booking system and a mobile application with an automatic booking and payment system.
The web updates generated by the team resulted in a 40% boost in the total bookings. Fourthedesign helped the rental company achieve business milestones through their communication skills and top-notch work outputs.
The client submitted this review online.
BACKGROUND
Please describe your company and your position there.
I am the owner of Cretarent SA, a car rental company in Crete, Heraklion with more than 45 years of experience.
OPPORTUNITY / CHALLENGE
For what projects/services did your company hire Fourthedesign, and what were your goals?
Fourthedesign developed and design our website booking system and our mobile application.
SOLUTION
How did you select Fourthedesign and what were the deciding factors?
We found fourthedesign due their reputation on goose search results. Their webpage was amazing full of creative projects.
Describe the scope of work in detail, including the project steps, key deliverables, and technologies used.
We wanted to update our one page website into an automatic booking and payment system.
How many people from the vendor's team worked with you, and what were their positions?
There were 2 people from fourthedesign involved on this project, a programmer and a designer.
RESULTS & FEEDBACK
Can you share any measurable outcomes of the project or general feedback about the deliverables?
The update of Cretarents website to an automatic booking system, raised our bookings 40% up compared to the previous season.
Describe their project management style, including communication tools and timelines.
The deadlines were always on time and all the milestones delivered without delay’s.
What did you find most impressive or unique about this company?
Their communication skills and the quality of their work.
Are there any areas for improvement or something they could have done differently?
No, everything’s gone as planed,we are now on face 2 for an update.
RATINGS
5.0
Quality
5.0
Service & Deliverables
Schedule
5.0
On time / deadlines
Cost
5.0
Value / within estimates
Willing to Refer
5.0
NPS
Showing 1-2 of
2 Reviews
Our Story
FOURTHEDESIGN is a compact senior team blending 3D artistry and real-time engineering. We include 3D artists/animators, Unity/Unreal developers, and mobile/web developers, so we deliver end-to-end: concept, visual direction, modeling, optimization, interaction design, QA, and deployment. We work in short milestones, share builds early, and iterate fast to keep quality high and timelines realistic. Clients get one clear point of contact and a transparent workflow, from kickoff to handover.
Meet the Team
Giannis KastrinakisCreative Director
Giannis Kastrinakis is Creative Director at FOURTHEDESIGN, leading 3D animation and real-time XR projects. With 20+ years in immersive media, he bridges artistic direction and technical delivery in Unity/Unreal.
What Sets Us Apart
Art + Engineering in one team
We combine high-end 3D/animation with real-time development (Unity/Unreal), so what we design is what we deliver—beautiful and optimized.
End-to-end delivery, no handoffs
From concept and UI/UEnd-to-end delivery, no handoffsX to modeling, interaction, QA, and deployment, we handle the full pipeline. Fewer moving parts, fewer surprises.
Built for real-world use
We focus on performance, usability, and reliability across web, mobile, and VR/AR—so the final experience works smoothly in demos, museums, training rooms, and on-site installations.
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