Contact TAKEOFF Group
Get a real-time quoteOne group. Ten gaming-native creative studios.
TAKEOFF Group brings ten specialist creative studios under one roof. For more than 20 years, we have helped the world's biggest game publishers and brands launch, reveal and sell, from gaming content and trailers to custom fabrication, scannable art, luxury experiences, events and brand scouting.
Our studios:
• TAKEOFF Gaming – video game marketing, collector's editions, custom gear, influencer kits and key art
• Cherry on Top – cinematic trailers and game cinematics
• TAKEOFF Athletics – sports marketing and creative
• TAKEOFF Access – partnerships between gaming IPs and brands
• TAKEOFF XP – luxury creative and AI-driven experiences
• L'Atelier – custom objects, statues and fabrication in our own workshops
• Elkoy / ArtQrCode® – scannable art
• Genesis – hybrid 3D / AI visual studio
• Exhibit North America – event and trade show stands
• TAKEOFF WILD – coming soon
Headquartered in Lyon, France, with offices in Montréal, Los Angeles, London, Shenzhen and Singapore.
Clients include Xbox, Microsoft, Ubisoft, Electronic Arts, Warner Bros., Bandai Namco, Larian Studios, IO Interactive, Adidas and Moët Hennessy.
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Min project size
Undisclosed
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Hourly rate
Undisclosed
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Employees
50 - 249
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Year founded
Founded 2003
- Product Design
- 20%
- Video Production
- 20%
- Advertising
- 15%
- Graphic Design
- 15%
- Branding
- 10%
- Event Marketing
- 10%
No Focus Areas have been added yet…
- Gaming
- 60%
- Arts, entertainment & music
- 15%
- Sports
- 15%
- Consumer products & services
- 10%
- Enterprise (>$1B)
- 70%
- Midmarket ($10M - $1B)
- 25%
- Small Business (<$10M)
- 5%
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Our Story
TAKEOFF started in 2003 with one conviction: game launches deserve objects and content as ambitious as the games themselves. Today TAKEOFF Group brings ten specialist studios together, from trailers and key art to collector's editions, custom hardware, luxury experiences and scannable art. Teams in Lyon, Montréal, Los Angeles, London, Shenzhen and Singapore design and make everything in-house, from concept to finished object.
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