External Game Development Services

zGames is a game development studio that stepped onto the video game playground back in 2008. It's a team of 40+ gaming pros ready to lend a hand to other companies from gaming, educational, corporate and advertising fields and develop Unity-powered games from scratch for them. Our portfolio features 20+ titles and includes successful team-ups with clients from USA and Europe, including Big Fish, Taito and Atari.

zGames helps companies that are up against the lack of resources, absence of expertise or working against tight deadlines with:

  • full-cycle game development
  • game design and level-design
  • game art creation (2D, 3D, pixel art)
  • Flash-to-Unity migration
  • WebGL game development 

zGames team accommodates the needs of companies seeking to build:

  • native and cross-platform games for mobile devices;
  • games for consoles and microconsoles (PlayStation, PS Vita, OUYA, NVIDIA SHIELD, GameStick, FireTV, etc.);
  • browser and PC games.

The team is ready to bring into play its skills, experience, and performance excellence to cover the implementation of such game genres as:

  • advergames & brand promotional games;
  • educational games;
  • casual games;
  • RPGs, arcades, strategies, FPS, action-packed adventures;
  • games with gambling and social features, and advanced mechanics;
  • AR and VR games for Oculus Rift, Microsoft Hololens, PS Vita etc.

We always keep tabs on the latest advancements on the tech landscape, and employ the latest techniques to wow players around the world, including:

  • 2D & 3D modeling;
  • Smart prediction AI;
  • Virtual/Augmented reality;
  • Synchronous and asynchronous multiplayer
 
Undisclosed
 
$25 - $49 / hr
 
10 - 49
 Founded
2008
Show all +
Houston, TX
headquarters
  • 1155 Dairy Ashford Suite 115
    Houston, TX 77079
    United States
other locations

Portfolio

Key clients: 

Atari, Big Fish, Taito Corporation, Samsung, Gamblit, cerasus.media, Nordcurrent, Playscape, SEGA

Over the years in the industry, zGames has gained the trust of many game giants and continues to collaborate with big-name industry oldies, game hit publishers, marketing agencies, consumer brands, and education providers, assisting them with their full-scale game ideas, brand and promotion strategies, corporate training projects, etc.

Multi-faceted Gamblified Battle Game

21 Monsters is a multi-faceted gamblified battle game prototype driven by the mechanics of Blackjack (21) familiar to many gamers, and leverages Gamiker's patent pending “Action Card” system. The title features tanks and futuristic mechs dueling with various giant monsters assaulting cities around the world. Players have to fight monsters through multiple rounds of their blackjack hands, while earning medals and requisition enabling them to collect new units to grow their powers and abilities. The goal is to defeat the monster before it does a certain amount of damage to the city section. Players may also employ Boosts and World Abilities which can be purchased in the in-app store for use during the battle. Depending on the legal territory, players may use virtual or real currency.

Click to learn more about our expertise in mixing gambling with casual gaming. 

 ...

Time Management Quest for iOS / Android / Mac / PC

Happy Chef offers you a fun way to feel the excitement of being a great chef and a successful owner of the best restaurant. 

Learn more about this game development project.

FEATURES:
  • 5 Locations: different restaurants with new meals to cook and new ingredients to use;
  • Story that follows the player’s progress through the game in full color comics;
  • Lots of upgrades that enhance your menu and modernize your restaurant;
  • 4 characters to choose from;
  • More than 70 levels to complete;
  • 25+ hours to complete the game;
  • More than 100 meals to cook.

Request a free quote for your project.

Deadlandz Virtual Reality

Deadlandz is a first-person shooter in virtual reality playable on Epson Moverio Glasses and Oculus Rift. 

 

Exploring the breadth of the application areas for Moverio Glasses, zGames suggested gamifying the device and developing a demo gaming application for it. As a result, Deadlandz was featured as a top game in Epson's application store.

Learn more about the game! 

Contact us today to get a free quote for a VR/AR game.

A colorful 2D Drop and Catch Unity Game

Banana Blitz is a colorful and challenging single- and multiplayer modification of the traditional drop & catch style of classic arcade/console video games, featuring multiple goals, difficulty modes, and upgrades.

The setting is a well-liked “somewhere deep in the jungle”, where the main character — an adventurer — has to pick up as many bananas thrown down by a monkey as possible while avoiding coconuts and poop. The goal is to complete all levels unlocking and maxing up upgrades, and gain achievements by the course of the game.

Request a free quote for your game!

 

Qix Galaxy - Remake of Taito's Legendary Arcade Adventure

It's a sci-fi action game reminiscent of the classic oldie - QIX - introduced for the first time by Taito Corporation more than three decades ago. Captain Gordon's space exploration mission brings him face to face with alien and hostile space plasma that threatens both his own space mapping duty and the entire galaxy.

Ironically, his mapping traces are "the bulletproof way" to safe his ship and the surrounding planets from the destructive force of the so-called "QIX".

The game rivets players with its compelling art, awe-inspiring space scenes, chilling visual and sound effects. It allows gamers to "reincarnate" into Captain Gordon, who together with his AI fellow Aida completes his exploration mission, while defending other living beings from warlike plasma (level after level, quest after quest, piling treasures and rewards in the meantime).

Learn more about this game development initiative...

Nickelodeon Experience - Maze Adventure of SpongeBob on iOS

Nickelodeon Experience is an iOS gaming application, namely an accelerometer-powered maze adventure of SpongeBob SquarePants. It allows the player, be it a child or an adult, to experience an exciting adventure guiding the lead character, the old acquaintance Nickelodeon’s SpongeBob SquarePants, around an island maze. The game is running on branded devices installed in a popular hotel chain and entertain thousands of guests.

 

Learn more about this game and contact us to get a free quote for your gamedev project today!

 

Sky Rangers - Endless Runner game on Unity and WebGL

The tranquil and steady life of bunnies is at threat - crafty cats steal the entire crop of carrots, which are both food supplies and fuel for the bunnies tribe. Missing carrots are a deadlock for them. 

Three bravehearts set off on a mission to win back their provisions. Choose from three fearless bunny heroes, each with its unique airplane, and fight back what belongs to you scraping through obstacles, traps, and defeating hostile adversaries.

Learn more about this game dev project.

KEY FEATURES:
  • Playable on iOS and Android, ported to WebGL for Facebook.
  • Aerial adventures after the fashion of Walt Disney cartoons;
  • Three characters and three unique airplanes;
  • Dozens of exciting levels;
  • Challenging missions;
  • Boosts — new parts — available to upgrade the airplane and improve its performance;
  • Convenient tap-based controls;...

3D Virtual Volleyball Training Simulator

The game is targeted at the audience of motivated professional volleyball players who want to increase their level of play and practice “reading the game” right from their phones or tablets. VolleySim is aimed at visualizing specific decision-making aspects of the game to create an environment that ensures the accuracy of players’ insights on a most likely course of action. During the gameplay, users learn to anticipate and remember the flow and tendencies of the game and leverage this skill at the right place and time. VolleySim offers zealous athletes both an opportunity to give their bodies a rest and think out the game strategies. There is also a possibility of competition between friends in social networks where users are free to publish their scores.

Learn more about this game. 

Contact us today and get a free quote for your project!

Sky Block iOS Puzzle (From Gloom to Bloom)

It's a physics-based puzzle game available for iOS devices developed by the zGames team for German publisher and developer. It features color-loving rebel creatures called Block - green, brave, yet friendly and boasting unique personality. The little sketches work their magic by adding colors, tints and hues to the "exsanguinated" pages once called their home.

FEATURES:
  • See sketches come to life!
  • Use two fingers to spin and twirl objects.
  • Replay levels for added star value.
  • Can you save the little world of color?

 

Love Potion: Eternal Devotion - Entertaining Love Puzzle

It's a mix-and-match love cooking puzzle available on iOS and Android. The game allows to mix rarely found magic ingredients to produce a one-off love philter to resolve all broken-heart issues. It features about several dozen upshots that reflect your magic excellence and have irreversable love consequences.

FEATURES:

  • 20 Magic Ingredients;
  • Several Dozen Unique Potions;
  • Hilarious Results and Side Effects;
  • Integration with Facebook;
  • 100% Guarantee It will Lift your Spirits!

Get a free quote for your game today!

The Red Weed - Puzzle Game for Android and Android TV

  • Play a game based on one of the scenes in Jeff Wayne's award-winning Musical Version of The War of The Worlds!
  • The Red Weed features music, sounds and video cut scenes from the original musical.
  • “The Red Weed began to creep, like a slimy red animal across the land...”
  • Try to stop the slimy Red Weed from spreading over the land as it changes every patch of green grass it touches into red tendrils.
  • In this puzzle game, use strategy similar to Othello, Reversi, Go, or Ataxx to defend your territory of green grass.
  • Can you stop the Red Weed before it covers every field, and ditch, and hedgerow? Or will your land succumb to the Red Weed?

Learn more about the game.

Fright Fight - Cross-platform Real-Time Multiplayer Brawler in 3D

It's a Super-Smash-Brothers-inspired free-to-play online multiplayer brawler with a rich RPG system offering four unique characters (vampire, grim reaper, bigfoot and werewolf) accompanied by their true-match pets, armed with exclusive weapons, amulets and possessing their own set of combos.The game invites up to 4 players to take a stab at their dexterity and fighting skills in real time.

Fright Fight combines steampunk, fantasy and horror elements, and the fights unfold on flying spooky arenas.

WHAT ADDS EXTRA SPICE to FF EXPERIENCE?

Cross-platform Reach (available on Android, iOS, NVIDIA SHIELD, OUYA);

Gesture-based Controls (no buttons, just touch-or-swipe gestures);

Smart Prediction System (workaround for lags and packet losses due to intermittent connection);

Purchasable Boosts and Bonuses (armors, pets, skins, etc);

Integration with Social Networks (invite friends to fight);...

Educational Fun-packed Puzzle on Android for Kids

Don't be tricked by the seemingly simple puzzles of the Moron Test. They will put your brain and wits to test. Plunge into the whole bunch of the moron-detection challenges and come out as a genius by cracking the collection of the Moron test puzzles: tap, twist, and shake your way through these fun and tricky challenges!

DOWNLOAD:

Google Play http://bit.ly/1aOA1VJ

Request a free quote for you project!

The Pit — Drop Dead: Arcade-style Fight with the Evil

A bone chilling fast-paced arcade clash against the walking dead trying to seize your farm every night. An army of monsters crawls out of the pit to take control of the estate, and your mission is to take advantage of the weapons at your disposal to repulse the attacks and defend the farm. Gain coins, beef up your powers, and remain unbeatable!

 

FEATURES:

 

60 Levels of Heart Pounding Action;

 

A Unique & Exciting Type of Game;

 

Fast-paced Action;

 

Upgradable Weapons;

 

Game Center Integration;

 

Play on any device!

  PLAY:

App Store: http://apple.co/1HSoBLO

Request a free quote for your project!

Pong World - Legendary Arcade Makeover for Mobile

40 years after the classic oldie PONG® by Atari saw the light of day on coin-op entertainment machines, Pong World, a revamped version of the game, makes its way to iOS devices luring young mobile generation of users with jaunty and animated gameplay.

The classic rules are jazzed up by shaggy, goggle-eyed, toothy and in general freakish paddle creatures - Shaggy, Chompers, Sir Bouncelot, Razzle and Gnop, four fantasy locations to be unlocked as you progress, and superpowers and boosts to fulfill all your malicious intents to ruin your opponents plans to outface you.

 

  FEATURES:

 

4 unique levels challenge you with special power-ups: Jungle Juice, Fog of Faith, Winds of Change and Moon Beams;

 

3 play modes: Conquest, Survival and Two-Player Battle!

 

Put crazy spin moves on the ball to catch your opponent off-guard!

 

PLAY:

Apple App Store: http...

Jewel Legends - Casual Cross-platform Match-3 Adventure

It's a casual match-3 game that has a mission to restore the majesty, glory and beauty of the long-gone Kingdom of Atlantis. Players go through a series of minigames, choosing between three different modes - adventure, tournament, and freeplay, and re-erecting the sunken kingdom "stone by stone".
 

TWOTW: Augmented Reality

Augmented reality fun for iOS and Android based on Jeff Wayne's Musical Version of The War of The Worlds that brings to life Martians and Martian Fighting, Handling and Flying Machines, and allows to follow favorite news, tour, and album release dates of the beloved production.

With 3D effects you are at the helm modeling the Martian invasions, staying on the lookout of the Martian adventures, and controlling their space machines.

 

NOW YOUR REALITY IS AUGMENTED!
  • Tap 3D objects to see what will happen next.
  • Use the joystick to operate Martian machines.
  • Tap the joystick to fire with the Heat Ray!
  • Tap the camera icon to take a picture.
Download

Apple App Store: http://apple.co/1wEfUU1

Reviews

Sort by

Volleyball Player Mobile Training game

"[C]ommunication, collaboration, and project management was, and continues to be, fantastic."

Quality: 
5.0
Schedule: 
5.0
Cost: 
5.0
Willing to refer: 
5.0
The Project
 
$10,000 to $49,999
 
Aug. 2015 - Ongoing
Project summary: 

zGames designed and developed a Unity-based volleyball simulation for mobile training. The team took over from another agency to create a fully-functioning final product with meta-cognitive prompting.

The Reviewer
 
1-10 Employees
 
Newport News, Virginia
Brian Hall
CTO, VolleySim, LLC
 
Verified
The Review
Feedback summary: 

VolleySim is being used by research teams to improve performance. Communication throughout the project with zGames was effective; the team asked the right questions at the right times. Their investment and interest kept development moving in a positive direction, even during setbacks.

BACKGROUND

Please describe your company and your position there.

I am the CTO of VolleySim, LLC and we've created the game VolleySim in order to help train volleyball players with specific, difficult-to-practice aspects of the game of volleyball.

VolleySim is a virtual training product for Volleyball players and coaches in order to visualize decision-making aspects of the game. Our top priority is to ensure the accuracy of a training simulation to empower motivated athletes to train no matter where they are. VolleySim will train athletes to reach their potential and increase their level of play. Many players want extra practices, more coaching, and more help to improve, but at a point, the body must rest. VolleySim is designed to allow those athletes who crave more knowledge and more practice a way to practice reading the game, anytime, anywhere.

OPPORTUNITY / CHALLENGE

For what projects/services did your company hire zGames?

After our previous developer underwent a management change, we were feeling frustrated by a lack of professionalism and technical capability. We sought out zGames to utilize their extensive experience with mobile app development and customized solutions.

What were your goals for this project?

We needed custom solutions to implement never-before-seen functionality in our game.

SOLUTION

How did you select this vendor?

I underwent an extensive examination of game development companies who had expertise in Unity, previously-launched well-designed games, and a reputation for great customer service. I reached out to many companies and narrowed down the field based on technical capability. I ultimately selected zGames based on their previous work, their general excitement to work with us to achieve our goals and the fact that they're great people.

Describe the project in detail.

We provided the previous design documents and design improvements we required for the next version of our mobile app. They were able to ingest the previous work and design documents, and our desired changes to create a new fully-functional version of VolleySim. The two main changes for VolleySim were the addition of a meta-cognitive prompting module for displaying prompts and clickable banners for advertiser support.

What was the team composition?

As a very small business, my wife and I are the sole people working with zGames to accomplish our updates to VolleySim. I primarily interfaced with zGames over email and phone.

RESULTS & FEEDBACK

What outcomes or results can you share that demonstrate progress and/or success?

An average of 225,000 meta-cognitive prompts are displayed every month. An associated research team was able to use VolleySim to determine statistically significant improvements for player performance based on these prompts. 2,000 users clicked on displayed banners driving a significant amount of traffic to volleyball and US Military related charities.

How effective was the project management?

While mainly through email and phone calls, communication, collaboration, and project management was, and continues to be, fantastic. When clarifications were required, the zGames team didn't just guess or assume, they made sure to seek our input and then find a mutually agreed upon solution. This definitely made our product much stronger in the long run.

What did you find most impressive about this company?

As an educational app that focuses on a very small aspect of Volleyball, the zGames team sought to understand our vision, how we were trying to train volleyball players, and what made our app unique. Speaking to them was a breath of fresh air with their enthusiasm and excitement for the project when it was so easy to get bogged down in the inevitable issues that come up when creating something new.

What tips or recommendations do you have?

I would recommend zGames without reservation and know they would deliver an incredibility well-designed product, on-time, and on-budget.

5.0
Overall Score They have a fantastic team and company culture. I cannot speak highly enough of them and their work.
  • 5.0 Scheduling
    ON TIME / DEADLINES
    They met their established deadlines and when unexpected issues arose, they kept communication flowing.
  • 5.0 Cost
    Value / within estimates
    Their rates were well within the industry standard.
  • 5.0 Quality
    Service & deliverables
    Assets were created that looked great and functioned well, which is not easy with Unity.
  • 5.0 NPS
    Willing to refer
    I would refer them without reservation.

Team Augmentation for Game Development Company

"They were real professionals with high-quality output."

Quality: 
5.0
Schedule: 
3.5
Cost: 
4.0
Willing to refer: 
4.0
The Project
 
$200,000 to $999,999
Project summary: 

zGames was brought in due to their expertise in front-end Unity development in addition to their flexible project management.

The Reviewer
 
11-50 Employees
 
Las Vegas, Nevada
Founder, Gaming App Development Company
 
Verified
The Review
Feedback summary: 

The client highlights that the end product had little bugs and looks forward to an ongoing relationship with zGames, complimenting their English proficiency.

BACKGROUND

Introduce your business and what you do there.

We are a game developer primarily in the social casino genre. We have around 15 employees. I am the founder and chief executive officer.

OPPORTUNITY / CHALLENGE

What challenge were you trying to address with zGames?

I needed someone that had both front-end Unity experience and backend experience. The project that I was looking to do was technically challenging and also a somewhat high risk. I was looking for a mix of technical skill sets and flexibility.

SOLUTION

What was the scope of their involvement?

They’ve produced a high-quality product with little bugs. I act as the lead project manager and watch the resources closely, which has been a bit of a challenge.

How did you come to work with zGames?

In my previous role, I ran a very large digital games company and we had a team with a competitor of theirs in Belarus. I knew of zGames from that prior team. I still talked with three organizations when I was putting together my own team, and they were by far the easiest to work with from a business perspective. They were flexible and understood my needs.

How much have you invested with zGames?

I have spent more than $200,000 in the year I’ve worked with them.

What is the status of this engagement?

We’ve been working with them around a year and now we have an ongoing relationship.

RESULTS & FEEDBACK

Could you share any evidence that would demonstrate the productivity, quality of work, or the impact of the engagement?

The product hasn’t done as well as I’d hoped but their work has been good.

What did you find most impressive about zGames?

Firstly, their overall work quality was excellent.  Very few bugs and release issues.  They were real professionals with high-quality output.  I was also looking for English language proficiency and there were several key team members that had good English.  Finally, we have a big time zone difference and they’ve been good at accommodating that.

Are there any areas zGames could improve?

Generally, the team met deadlines with a couple of exceptions. They could improve this by notifying the client earlier of possible delays.

4.5
Overall Score
  • 3.5 Scheduling
    ON TIME / DEADLINES
  • 4.0 Cost
    Value / within estimates
  • 5.0 Quality
    Service & deliverables
  • 4.0 NPS
    Willing to refer

Mobile Game Prototype for Language Learning

"They really stood out in their flexibility and their willingness to adjust to us."

Quality: 
5.0
Schedule: 
5.0
Cost: 
5.0
Willing to refer: 
5.0
The Project
 
$10,000 to $49,999
 
Sep. 2014 - May 2017
Project summary: 

[Editor's Note: This review was originally published in 2016 and has since been updated to reflect project completion and zGames' improvement regarding the previously discussed issues, see body text.]

zGames designed and developed a mobile game to teach English and grammar to learners in a fun and interactive digital way.

The Reviewer
 
1-10 employees
 
London, United Kingdom
Co-owner, Education Startup
 
Verified
The Review
Feedback summary: 

zGames faced a challenge working with a client with no app development experience, limited time and a limited budget. They overcame this challenge, delivering beyond expectation and rectifying issues over the course of the relationship. In the last 6 months especially, they excelled in every way.

BACKGROUND

Introduce your business and what you do there.

I, along with other educators and IT professionals, have tried to push the trade through a language-teaching app. It's the first app we've built, and it was done in order to gauge if there was a market that can be tapped.

I am a part-owner of the company.

OPPORTUNITY / CHALLENGE

What challenge were you trying to address with zGames?

We were looking for development at reasonably low costs, given that ours is a young company and this is our first project.

SOLUTION

What was the scope of their involvement?

zGames has developed our word-association game. It's a simple concept and can be enjoyed by anyone old enough to handle an iPhone who wants to learn English. The app could be adapted to other languages quite easily.

zGames was in charge of the artistic side of our product and gave us ideas and different ways of looking at it. We were willing to leave many of the gameplay elements to zGames' expertise, but the concept is very much ours. zGames' holistic understanding of our needs has had an impact into how we've looked at the app.

How did you come to work with zGames?

zGames was selected by one of my business partners after we both looked at a number of options in London. Realistically, it would have cost far too much money to pursue the project locally, so my partner looked in other places. He has worked in IT and could reach out to a few people for pointers. After looking through the options he did find, zGames seemed the most viable.

How much have you invested with zGames?

The total cost of the project is around $22,000.

What is the status of this engagement?

The whole project has stretched over the course of 2 years, mainly because of our side. We wrapped it up in May 2017.

RESULTS & FEEDBACK

Could you share any evidence that would demonstrate the productivity, quality of work, or the impact of the engagement?

Our work with zGames has been good. There have been a few issues, but because none of us have expertise in programming, I couldn't say how much of this was an inevitable part of the process. Overall, things have been good, and there was some progress with each iteration.

We noticed some glitches in the system and the gameplay with later iterations when there were none earlier. zGames' team acknowledged this as their responsibility, so we weren’t very concerned over this. Though it was frustrating at times, zGames dealt with these issues once we raised them.

Beyond that, the process had a fluid trajectory in the right direction. In the last six months, as we’ve tried to finalize the project, they’ve really excelled in terms of their response to our issues, requests and demands. They’ve really pulled out all the stops to ensure we’ve got exactly what we were expecting.

The game was tested on a couple of focus groups, but most of the bulk testing has been conducted by our company's 5 members over a number of hours. As things moved on, we came to discard metrics tracking, so I couldn't provide any exact numbers. There was only one occasion where we identified a significant setback.

How did zGames perform from a project management standpoint?

On our end, it was a much slower process than anticipated, so it was difficult at times for zGames to rally its resources quickly and push on with the work. The flow wasn’t always smooth, but we take the bulk of the responsibility for any tardiness. At times, we spent a few months before making a decision, either because we had to analyze things in detail or needed to reassess some of our plans.

We've generally had productive conversations with zGames and were able to take things forward. zGames listened to our criticisms willingly and acknowledged when there was an issue associated with their end. The only issue came when we wanted to get the process moving during the last stage of development. Because we'd let the work sit for a very long time, there came a long lag on zGames' end as well in finding the resources to allocate.

Another issue is that we don't have a point of contrast for the work. From our point of view, it's very hard to look at the project in relative terms, but zGames has been professional overall.

What did you find most impressive about zGames?

Previously, when we went to them with a glitch or error, they would rectify one error and another one would appear. But, they assigned someone else to the development who brought a fresh approach to it and maybe a different way of looking at the whole project. I was quite glad they had the flexibility to do that. Suddenly everything started falling together. Admittedly, things sometimes took longer than anticipated on our end, for various reasons. It was somewhat delayed largely because of us. In the earlier stages, they were feeling that as well, and they weren’t able to operate with a client who was unreliable in a certain way.

They then got the gauge of what we were about and what we were doing. They seemed to respond to that effectively, and they really went above and beyond what we thought they were offering to get this done and finalized. They really stood out in their flexibility and their willingness to adjust to us. We realized that we’re not the smoothest outfit around in terms of getting this stuff produced. When they assigned someone else to it, that maybe just brought a fresh perspective. Things seemed to really fall into place. We found that we were starting to move forward with things.

zGames certainly has a good vision for the concept of making a playable and potentially addictive product, and of what games should entail in general. When we received a new iteration, there was a significant improvement from the previous version every time. Every step was a big step forward, whereas before it had been almost cyclical—Something would be rectified, and then something else would be slightly problematic. I think they did a very good job for us, and I wanted to give an updated reflection on things in the past 6 months to a year ago.

Are there any areas zGames could improve?

At one point, we did feel that the finance element was going out of control, and wanted a bit more of an itemization for the work done. This was dealt with and we're still pretty much on budget. It wasn't a serious problem, and we perhaps should have demanded this approach in advance.

What tips or recommendations could you share that might increase the likelihood of success with zGames?

If the client has done this type of work before, they'll have a much better idea of how to approach it, and work much easier with zGames. If we ever do this again, we will have a better idea of the process ourselves, but we've had a massive learning curve. I would tell someone delving into a development project for the first time to be better prepared. zGames gave us some good input, and we've been frustrated with our own lack of command for the general direction. This necessarily had an impact on zGames as well.

At times, there may also have been a slight language barrier. Even though zGames' team speaks English competently and there were no serious issues, we have still wondered if the process was made slightly more difficult because of language. Clients should have clarity and focus for this reason as well.

5.0
Overall Score All the work has been completed at this point, and we’re happy with how it went.
  • 5.0 Scheduling
    ON TIME / DEADLINES
    Throughout the project, we were primarily the tardy ones. Things never slipped by a serious amount.
  • 5.0 Cost
    Value / within estimates
    We were hit by a shock on one of the builds, but zGames did account for it, and what we’ve got now matches much more of what we were hoping to get originally.
  • 5.0 Quality
    Service & deliverables
    The only drawback is the one point of regression our software had. Based on the last six months they’ve worked with us, though, I’d give them a 5.
  • 5.0 NPS
    Willing to refer
    I don’t know many people who might require their services, but I would certainly recommend them.

Gaming App Development For Digital Agency

"My experience with them has only been positive."

Quality: 
4.5
Schedule: 
4.5
Cost: 
5.0
Willing to refer: 
4.5
The Project
 
$50,000 to $199,999
Project summary: 

zGames provided additional mobile development resources for a marketing agency. Their main task was to develop a gaming app for the iOS platform.

The Reviewer
 
1-10 Employees
 
Tampa, Florida
Director of Operations, Digital Agency
 
Verified
The Review
Feedback summary: 

The game received a highly positive reaction. It met and exceeded the end client's initial expectations. zGames impressed with their friendly approach, speedy communication, and dedication to complete customer satisfaction. 

BACKGROUND

Please describe your organization.

My company is a digital creative agency. Clients come to us with various goals ranging from engaging customers on their website to converting followers into clients. 

What is your position?

I'm the director of operations.

OPPORTUNITY / CHALLENGE

What business challenge were you trying to address with zGames?

At the time, we didn't have the in-house staff to develop applications fully. Initially, the goal was to find a partner who could help carry out the vision we had for a game application.

SOLUTION

Please describe the scope of their involvement in detail.

The game is available on iOS.

How did you come to work with zGames?

Our developer had done some work with zGames previously. We reached out to them when we had the idea, and the partnership worked out quickly. We didn't do a whole lot of research due to the prior relationship.

Could you provide a sense of the size of this initiative in financial terms?

Our project with zGames was $50,000 to $200,000.

RESULTS & FEEDBACK

Could you share any statistics or metrics from this engagement?

The response to the game has been very positive. It's not a widely released app on the App Store. It was more like a new initiative for a client. Everybody likes it. It hit all the requirements they had and then some.

What distinguishes zGames from other providers?

zGames is very quick to respond and very easygoing. They work until the job is done right, which I appreciate.

Is there anything zGames could have improved or done differently?

My experience with them has only been positive, so I don't have any specific constructive feedback.

4.5
Overall Score
  • 4.5 Scheduling
    ON TIME / DEADLINES
  • 5.0 Cost
    Value / within estimates
  • 4.5 Quality
    Service & deliverables
  • 4.5 NPS
    Willing to refer

iOS Game Development For Gambling Game

"I absolutely adore zGames."

Quality: 
5.0
Schedule: 
5.0
Cost: 
4.5
Willing to refer: 
5.0
The Project
 
$10,000 to $49,999
Project summary: 

Gamiker built a mobile gambling platform for an independent game developer. The game runs on the iOS plaform. 

The Reviewer
 
1-10 Employees
 
Pasadena, California
Robert Meaders
Product Manager, Gamiker
 
Verified
The Review
Feedback summary: 

The app performs well and was delivered within budget. zGames set themselves apart from the competition with their reliable communication, flexible management structure, and fast turnarounds.

BACKGROUND

Please describe your organization.

We are Gamiker. We produce gambling games. 

What is your position?

I'm the product manager.

OPPORTUNITY / CHALLENGE

What business challenge were you trying to address with zGames?

We were trying to make a good game.

SOLUTION

Please describe the scope of their involvement in detail.

zGames handled the whole development process. The game was for iOS.

How did you come to work with zGames?

It was a while ago when the initial decision was made. There were quite a few people involved.

Could you provide a sense of the size of this initiative in financial terms?

The project was in the range of $10,000 to $50,000.

RESULTS & FEEDBACK

What distinguishes zGames from other providers?

I absolutely adore zGames. I think they're great. They're very responsive. They have a rapid turnover time. I would give them high marks.

5.0
Overall Score
  • 5.0 Scheduling
    ON TIME / DEADLINES
  • 4.5 Cost
    Value / within estimates
  • 5.0 Quality
    Service & deliverables
  • 5.0 NPS
    Willing to refer

Game Development For Information Technology Solutions Company

"The game looked very professional and was very well done." 

Quality: 
4.5
Schedule: 
5.0
Cost: 
5.0
Willing to refer: 
4.5
The Project
 
Confidential
Project summary: 

zGames provided additional development resources to a tech company. The project centered around building a unique biotech-focused game for terminally ill users. 

The Reviewer
 
11-50 Employees
Owner, IT Solutions Company
 
Verified
The Review
Feedback summary: 

The game is both attractive and functional. zGames combined design expertise with thorough knowedge of game-specific programming. The team's solid pre-existing code resources moved the project forward quickly and affordably. 

BACKGROUND

Please describe your organization. What is your role and responsibilities?

I’m the owner of a tech consultancy firm. We build business applications and games for clients in the biotech space.

OPPORTUNITY / CHALLENGE

What was your goal for working with zGames?

We had a client who wanted to make a game for patients of an incurable condition. We were looking for additional resources to help us deliver for our client.

SOLUTION

What was your process for selecting zGames with which to work?

I personally evaluated several suppliers. I looked at every provider’s price and portfolio of work. I really liked zGames’s portfolio, and they had a very good value proposition.

RESULTS & FEEDBACK

Do you have any statistics or metrics to track improvement from the project?

We had very good results with zGames. They put a game designer on my project, and he was very forthright. He made recommendations even though they may have been contrary to my initial suggestions. Turns out that he was right on. Their coders were very good.

Is there anything unique or special about zGames that really makes them stand out compared to other business partners?

They have quite a bit of intellectual property that is reusable and well designed. I was able to see the architecture of their proposed work. The game looked very professional and was very well done. Other partners were going to create a lot of code from scratch, and I liked that these guys had a lot of core code in place that they could take advantage of and that made it cost effective. 

Looking back on the work so far, is there any area that you think they could improve upon or that you might do differently?

No.

4.5
Overall Score
  • 5.0 Scheduling
    ON TIME / DEADLINES
  • 5.0 Cost
    Value / within estimates
  • 4.5 Quality
    Service & deliverables
  • 4.5 NPS
    Willing to refer