What evidence can you share that demonstrates the impact of the engagement?
We’ve already released several projects with them, such as Space Hulk, Space Hulk Ascension, and Broadsword. All the projects they worked on have all been released on multiple platforms, whether it’s PlayStation, Android, or PC.
How did Starloop Studios perform from a project management standpoint?
They communicate very effectively and we have never had a problem with delays. It’s been a very positive experience.
What did you find most impressive about them?
We really like their stability. It's really important to have the same people on a project throughout. I’ve been making video games for over 30 years and when you are working with independent developers, a lot of people tend to come and go, such as new artists, programmers, designers, producers and it doesn’t give the best results.
When working with any group, it’s comforting to know that the people who begin the project will be the people who finish it. Their team always stays on the project and gives us nothing to complain about. They are able to take ownership of the product and complete it successfully.
Are there any areas they could improve?
They’ve expanded their capacity to include more art assets than art technology. In the past, I only used them for programming services with limited art, but now they have expanded that.
Do you have any advice for potential customers?
Their stability, reliability, and the trustworthiness of the upper management is excellent. It is really important for us to have a good read of people, to trust the CEO and management, as well as see their professionalism. If you like who you work with, you’re more likely to do more business with them.