What evidence can you share that demonstrates the impact of the engagement?
They’re really good at delivering quality work. Art can take a bit more time to do than planned, but it is always worth it. They emphasized that they wanted to get the best result for our ideas, which can take a bit more time, but their main focus and strength is quality. They provide really, really high-level art for gaming.
How did Pixune Studios perform from a project management standpoint?
Most of the time, it’s great, and I have no complaints. We did run a bit late on some projects, but that was because we wanted to change the results, and they had to create more deliverables. Overall, they’ve completed pretty much everything on time and with good quality. As a client, we were a bit pushy for the deadlines, but it’s been good overall.
What did you find most impressive about them?
They really get into the idea. They really try to understand what the idea behind the game art or UI we want to make is, instead of just drawing something to finish the job and supplying the work like any other Fiverr or Upwork freelancer. They really try to get what’s in my head before they start drawing.
Are there any areas they could improve?
No. They could always lower their prices, but I think I’m pretty happy.
Do you have any advice for future clients of theirs?
Clients should share their idea entirely. Good things come out of talking about the idea and understanding it deeply before starting the work. That creative ideation process is something Pixune does particularly well.