How did you select this vendor?
We selected Nirvana based on their experience and budget or total estimated cost. There were more than 8 different companies that we asked to present a proposal for developing VGAME'S website. Only 4 of them actually presented a complete proposal. The other 4 got back to us saying the project was too big for them or that they lacked the experience to do it.
For the ones that presented the proposals, VGAME'S investors and I analyzed their previous experience, such as if they had developed intricate and big marketplaces before, their level of services and the way they were thinking to approach the technical difficulties we will most likely face during the development of our project (e.g. which backend and frontend platform they were going to use, storage issues that could make the site loading speed very slow and payouts to contributors - to name a few)
Nirvana had developed website/marketplaces like ours before. Maybe not the same industry, but the level of intricacy and detailed needed for our website was something that Nirvana had worked with before. Between what I've just described, their level of service and the total cost estimate for the project we decided that they were the best fit for us and hired them immediately.
Describe the project and the services they provided in detail.
On phase 1 of our project, we provided Nirvana with the idea and how we wanted our website to work for both, contributors and end users. We needed to have something that could be easy to use for Musicians and Sound Designers so that they can upload their creations and, at the same time, provide us with as much metadata as possible to be able to categorize and organize the information.
Once we achieved a certain number of tracks on our database we launched Phase 2 of our project. In this phase we used the metadata collected on phase 1 to offer Video Game Programmers and Designers a website in which they can find music and audio for their video games easily by:
- Organizing and curating the Music and SFX into Video Game Categories that they understand
- Giving them a playback in which they can listen to the music and SFX they are looking for without having to open several tabs
- Providing them with a powerful search engine that can help them minimize the time of search and integration of music and SFX into video games Nirvana took care of all of the technical and design aspects of our website.
From the design to the development of the front and backend they were in charge of making this portal possible, user friendly, reliable and expandable according to our needs.
They developed all of our website's key modules: + General Users Module which includes: Dashboard, My account, Wishlist, My orders and Messages + Contributors upload and dashboard module which includes all of the above plus: My assets/uploades, My account, My Finances and Sales. + Search page module which includes filters such as: Keywords, Video Game Categories, Track Duration, Music, SFX (to name a few) + Curators backend module in which we can listen, approve and edit all of the tracks we receive. + Payout module for contributors + Custom Shopping cart and payment gateway + Full website look and feel and web pages
What was the team composition?
The project had around 6 people that were closely involved with the development. Smita, our project manager, was and remain our point of contact with the business and had made an outstanding job organizing all the task and requirements that have made this project possible.