Game development outsourcing
Melior Games is a game development company with offices in Lithuania and Ukraine that targets international markets, including Europe, Asia and the United States. We provide a full range of game development services that cover game design, art design (2D and 3D), animations and programming.
Our team is a tight cluster of seasoned game developers and artists that are always willing to go an extra mile to deliver quality products for a reasonable price. We take pride in creating unique, aesthetically pleasing games that go beyond client expectations and provide true inspiration.
Melior Games opened their first office in 2010 in Ukraine, and heavily focused on developing local iOS and Android applications. After a year Melior Games decided to take a new turn by incorporating cross-platform technologies for applications and games, and now the company provides services for a wide range of platforms that include Apple’s iOS, Android, Xbox, Windows, Mac OS. Today Melior Games is proud of successfully completing more than 120 projects.

headquarters
other locations
Recommended Providers
Focus
Portfolio
Sunset Games, Elite Chess League, Inc, Laser Tag Pro, Inc, ,

Mуthica
The story unfolds in an ancient fantastical land inhabited by creatures and entities of different mythological traditions. For a long time, most of the said entities lived peacefully together and formed an alliance responsible for protecting the flourishing lands from occasional attack of weak and unorganized monsters. However, as the story begins, the team of our three main heroes finds out about a mysterious eldritch evil that has woken up after eons long of slumber and now looms closer with each passing day. The Evil, whilst approaching the land of entities, constitutes its power of deceiving, brainwashing and controlling the minds of these who fall under its influence. Our heroes thus must not only battle hordes of monsters and creatures lead by the Evil, but also face their former friends and allies. The adventurers agree that it would be ill-advised to wait for the opponent arrive, conquer and squander their home. And so they embark on an epic quest to solve the mysteries behind their adversary’s true nature and defeat it once and for all.
Technologies
Unity
.NET
C#
Spine

Ripples
Force your opponents into the abyss to become the rippliest of them all!
Gain more ripples and power by pushing other players into the danger zones. Be on the look out! Players with more ripples have stronger power to knock you back towards your impending doom.
Do not fear little ripples! Tactically develop strategies or team up with other friendly, little ripples to defeat the bigger ripples.
Technologies
Unity
C# .Net
Spine
Photon

Elite Chess League
ECL, is a 100% digital league with the most revolutionary format for chess…
With in-game Surprises, LifeSavers, and PowerUps, we’re making chess incredibly fast and exciting for everyone from newbies to pros.
It’s the biggest tech evolution to chess in 150 years !
ECL is much more than just a cool game…
With leagues, rankings, and ECL titles such as our own ‘Elite Master’ ™
Online play qualifies one for face to face esports competition, for fame and prizes, played on screens…
No more wood pieces!
Technologies:
Unity
.NET
C#
Spine
Reviews
the project
Game Dev for Game Development Company
"Melior Games provided us with competitive rates."
the reviewer
the review
The client submitted this review online.
Please describe your company and your position there.
Owner of video game development company
For what projects/services did your company hire Melior Games, and what were your goals?
We were on a tight schedule and hired Melior Games to port one of our games for Xbox. By porting the game, we were hoping to release our game during the holiday season.
How did you select Melior Games and what were the deciding factors?
We searched online for video game porting companies and spoke to a few of them. Melior Games provided us with competitive rates and told us they would be able to complete the work in 2 months, which would have allowed us to release our game on time.
Describe the scope of work in detail, including the project steps, key deliverables, and technologies used.
During the initial meeting, we discussed what we were looking for and our timeframe. They told us that they had previous experience with Xbox and after looking at the source code of our game, told us they would be able to complete this work in time.
How many people from the vendor's team worked with you, and what were their positions?
A project manager was our main point of contact throughout the process. There was also one developer that worked behind the scenes.
Can you share any measurable outcomes of the project or general feedback about the deliverables?
Apart from the work taking twice as long, we was handed back something we could not use. The source code we was handed back was not finished, it did not meet our or the platform's requirements, and it did not run correctly. We had to scrap everything we had received from Melior Games. In the end, we decided to do the work ourselves.
Describe their project management style, including communication tools and timelines.
We had contact with the project manager over Slack but communication was slow, which we later found out was due to the work not being complete. At several times during the project, we did not communicate for 1-2 weeks and when we did, we were assured the project was still on track, which was not true.
What did you find most impressive or unique about this company?
We were not impressed with this company at all. They were late to start, they were late to finish, and they did not even complete the work. They lied to us during our initial meeting saying that they could handle the work, which they clearly could not. They did not even have access to the tools required to do the work.
Are there any areas for improvement or something they could have done differently?
They could have let us know as early as possible that they could not do the work so that we could have found someone else, they could have completed the work or at least gave us something we could have used, and they should have refunded us our payment we made.
The vendor responded on May 31, 2021.
Dear Client,
It’s sad to hear that you had this kind of experience and it’s a first time in the company, but a lot of things are missing in your feedback and some of them are a lie. So, as your comment can’t be deleted, we would like to reply to it:
- Before we signed a contract, you knew that we worked with mobile games previously and didn’t have any experience with consoles. You were aware of that situation and it was fine for you.
- The timeline was prolonged due to unexpected solution issues as a lack of experience and we wanted to finish your project and not let you down. You never told us anything or complained about taking a long time.
- You paid only some part for the job, not the whole amount, and never asked to refund you.
- Unfortunately, we had an only verbal agreement with you at the last meeting where we agreed that after finishing a fully working UWP build you will make an Xbox build by yourself as you were in Xbox Creators Program, instead of that we won’t charge the rest of the amount. Our work was to port the game and not to optimize it.
- In the end, we never got any responses from you on our last email, were we offering you help in solving any issues with a game you had. That could have been changed something.
Sincerely,
Melior Games
the project
Unity Development for Chess Game Company
“Everyone on the team is friendly and easy to work with.”
the reviewer
the review
A Clutch analyst personally interviewed this client over the phone. Below is an edited transcript.
Introduce your business and what you do there.
I’m the owner of a chess game company.
What challenge were you trying to address with Melior Games?
We needed a vendor to develop a game for us.
What was the scope of their involvement?
Using the Unity platform, Melior Games developed the first phase of a game that mirrors a variant of traditional chess. We’re currently running an invitation beta test with about 100–200 users.
What is the team composition?
I’m not completely sure because our project manager handled everything on their end. I think there was a frontend developer, a backend developer, and a UX/UI specialist.
How did you come to work with Melior Games?
A friend who’d worked with Melior Games in the past recommended their services. I reviewed the results of that collaboration, and I was impressed with the final product, so I chose to partner with their team.
How much have you invested with them?
We spent somewhere between $25,000–$30,000.
What is the status of this engagement?
We worked with them from about March–November 2018. They completed the game, and we’re now looking into ways to market it.
What evidence can you share that demonstrates the impact of the engagement?
Overall, we’re pleased with the experience. They delivered high-quality graphics while demonstrating great project management skills. There’s a good balance between the cost of their services and the results they produce.
How did Melior Games perform from a project management standpoint?
I was pleased with their communication and work pace. The team met all of our deadlines, recording each step of their process and tracking their progress in Jira. They’re a team of proactive and responsive professionals, which helped them come up with multiple ways to solve any issues that arose.
What did you find most impressive about them?
They thought outside of the box. The Melior Games team put together a basic development roadmap and followed it, but they also offered alternative solutions as needed.
Are there any areas they could improve?
No, we’re perfectly satisfied with their services. Everyone on the team is friendly and easy to work with.
the project
iOS Game Dev for Game Development Firm
"[We] found Melior Games to be very responsive. I never had an issue with anything."
the reviewer
the review
A Clutch analyst personally interviewed this client over the phone. Below is an edited transcript.
Introduce your business and what you do there.
I am the creative director of a game development company. We target the social mobile game market, and have recently soft-launched two games developed in collaboration with Melior Games.
What challenge were you trying to address with Melior Games?
We were developing two iOS games for the social market on the platform. Our main challenge was working back-and-forth with our developers and publisher.
What was the scope of their involvement?
Melior Games assigned two developers for our work, one for each project, as well as a game design artist and a project manager. We used the Unity and Xcode.
How did you come to work with Melior Games?
I believe I posted on the Unity forums, and Melior Games replied to my post. We reviewed their portfolio and decided to move forward.
How much have you invested with Melior Games?
The cost of Melior Games’ work was around $25,000 for both projects.
What is the status of this engagement?
We started working with Melior Games around five months ago. The project has been completed. We are going to be starting more projects with them very soon.
Could you share any evidence that would demonstrate the productivity, quality of work, or the impact of the engagement?
We are getting good response and retention rates. The games have been soft-launched, and, if they perform well, we will go ahead with a full-on hard-launch, and add more features.
How did Melior Games perform from a project management standpoint?
We communicated via Skype, and found Melior Games to be very responsive. I never had an issue with anything.
What did you find most impressive about Melior Games?
The most impressive thing about Melior were their flexibility with budgets and how cost effective they were.
Are there any areas Melior Games could improve?
Being more flexible with iterations. If we get some feedback from publishers that our version is not very strong, we’d need to have a few more iterations. There’s usually one chance to get the artwork right.
the project
Game App Dev for Action Games Company
"From a managerial point-of-view, it’s quite comfortable to work with Melior Games."
the reviewer
the review
A Clutch analyst personally interviewed this client over the phone. Below is an edited transcript.
Introduce your business and what you do there.
I am the CTO of Sunset Games, in charge of all operations related to mobile games.
What challenge were you trying to address with Melior Games?
We wanted to develop a game called Football Tycoon. We had a graphics team in Israel, but needed to find a firm which could develop the game itself. Programmers are very expensive locally.
What was the scope of their involvement?
Melior Games developed our game, based on our in-house graphics. We have used their team for other games, but Football Tycoon has been by far the largest.
Our only point of contact has been Melior Games’ project manager. We haven’t looked at how many people are assigned to the project, but we know that there is one main developer in charge of the work.
The workflow consists of us providing a game-design document with formulas and everything else in the game. We use informal language to describe the more difficult features. Melior Games will assign tickets to their programming team, and usually work fast in terms of development.
They also handle QA, but we have found problems with every release. The process is not smooth, but, considering Melior Games’ fast delivery, we find it acceptable.
How did you come to work with Melior Games?
I initially found them two or three years ago, when I was looking to develop another game. I made a Google search for mobile development firms in Ukraine and Eastern Europe, and Melior Games came up. I approached them and got a fair price quotation. I have also tried to use Melior Games for graphics, but they’re not as competitive in that area. For the difference, we’d rather work with graphic designers whom we can meet in person, in order to explain exactly what we want.
How much have you invested with Melior Games?
Football Tycoon had an initial cost of €8,000. Each subsequent version added another €1,500, coming to a total of €13,000 or €14,000. [$14,000 – $15,000]
What is the status of this engagement?
We started working with Melior Games a year and a half ago, and plan to use them for future projects. We have plans for many more updates to Football Tycoon, and have another partner in Israel for another game. Once they’ve finished their portion of the work, it will be given to Melior Games for completion.
Could you share any evidence that would demonstrate the productivity, quality of work, or the impact of the engagement?
The game has had 150,000 downloads on Google Play, and nearly 100,000 on iOS. It’s been quite successful. The game has a rating of between 3.9 and 4 on Google Play and the Apple Store.
There have been some complaints about crashes, slow performance or incompatibility with older Android versions, but these are minor issues. With each release, there will be some bugs, but, because Melior Games is very fast in terms of development, it’s acceptable to us.
The success of the game has to do with the design itself, but also with the quality of Melior Games’ work on our features. They implemented everything as we envisioned it in our specs.
How did Melior Games perform from a project management standpoint?
They are quite responsive. Melior Games’ team works within the GMT+4 time zone, while we are GMT+2, which means that we can speak to all of them starting at 11 o’clock in the morning. They work from Monday to Friday, while, in Israel, we work from Sunday to Thursday, but the team is responsive during their off days as well. We receive answers to any question we have within a couple of hours. During big releases, I will speak to our project manager for 10 hours on Skype, but there are also days in which Melior Games takes longer to answer our feedback. From a managerial point-of-view, it’s quite comfortable to work with Melior Games.
What did you find most impressive about Melior Games?
They’re simply a development firm which works well and is cost-effective, compared to Israel prices.
Are there any areas Melior Games could improve?
They chose Unity as a development language for our app, which is a text-based managerial game. There aren’t many animations in it, so Unity is overkill. This is the reason for the game being a bit heavy, at around 79MB. Melior Games should have used Objective-C for iOS, and another native language for Android. I think that, in terms of technical challenges, Melior Games could improve, and find more efficient solutions. They haven’t put enough effort in this, but they deliver fast solutions which ultimately work
Melior Games discussed the deliverable and timeframe with the client. However, the product wasn't delivered on time and didn't function effectively. The communication was weak because of the delayed response from the team. Overall, the client was not satisfied with their performance. This review includes the vendor’s response.