Game development outsourcing

Melior Games is a game development company with offices in Lithuania and Ukraine that targets international markets, including Europe, Asia and the United States. We provide a full range of game development services that cover game design, art design (2D and 3D), animations and programming.

Our team is a tight cluster of seasoned game developers and artists that are always willing to go an extra mile to deliver quality products for a reasonable price. We take pride in creating unique, aesthetically pleasing games that go beyond client expectations and provide true inspiration.
Melior Games opened their first office in 2010 in Ukraine, and heavily focused on developing local iOS and Android applications. After a year Melior Games decided to take a new turn by incorporating cross-platform technologies for applications and games, and now the company provides services for a wide range of platforms that include Apple’s iOS, Android, Xbox, Windows, Mac OS. Today Melior Games is proud of successfully completing more than 120 projects.

 
$5,000+
 
$25 - $49 / hr
 
10 - 49
 Founded
2010
Melior Games
Didlaukio g.51
Vilnius LT01001
Lithuania
Melior Games
Boghdana Khmelnitskogo, 10
Kiev 01030
Ukraine

Portfolio

Key clients: 

Sunset Games 

Elite Chess League, Inc

Laser Tag Pro, Inc

 

 

Mуthica

The story unfolds in an ancient fantastical land inhabited by creatures and entities of different mythological traditions. For a long time, most of the said entities lived peacefully together and formed an alliance responsible for protecting the flourishing lands from occasional attack of weak and unorganized monsters. However, as the story begins, the team of our three main heroes finds out about a mysterious eldritch evil that has woken up after eons long of slumber and now looms closer with each passing day. The Evil, whilst approaching the land of entities, constitutes its power of deceiving, brainwashing and controlling the minds of these who fall under its influence. Our heroes thus must not only battle hordes of monsters and creatures lead by the Evil, but also face their former friends and allies. The adventurers agree that it would be ill-advised to wait for the opponent arrive, conquer and squander their home. And so they embark on an epic quest to solve the mysteries...

Ripples

Force your opponents into the abyss to become the rippliest of them all!

Gain more ripples and power by pushing other players into the danger zones. Be on the look out! Players with more ripples have stronger power to knock you back towards your impending doom.

Do not fear little ripples! Tactically develop strategies or team up with other friendly, little ripples to defeat the bigger ripples.

Technologies

Unity
C# .Net
Spine
Photon

Elite Chess League

ECL, is a 100% digital league with the most revolutionary format for chess…
With in-game Surprises, LifeSavers, and PowerUps, we’re making chess incredibly fast and exciting for everyone from newbies to pros.
It’s the biggest tech evolution to chess in 150 years !
ECL is much more than just a cool game…
With leagues, rankings, and ECL titles such as our own ‘Elite Master’ ™
Online play qualifies one for face to face esports competition, for fame and prizes, played on screens…
No more wood pieces!

Technologies:

Unity
.NET
C#
Spine

Reviews

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iOS Game Dev for Game Development Firm

"[We] found Melior Games to be very responsive. I never had an issue with anything."

Quality: 
4.0
Schedule: 
3.0
Cost: 
5.0
Willing to refer: 
5.0
The Project
 
$10,000 to $49,999
 
Feb. - May 2017
Project summary: 

Melior Games helped develop and design two social games, using Unity and Xcode.

The Reviewer
 
1-10 Employees
 
Chicago, Illinois
Director, Product Management, Game Development Firm
 
Verified
The Review
Feedback summary: 

The games, currently in soft-launch, have positive feedback and retention rates. While Melior Games could be more flexible with iterations, they’re very responsive and get the job done.

BACKGROUND

Introduce your business and what you do there.

I am the creative director of a game development company. We target the social mobile game market, and have recently soft-launched two games developed in collaboration with Melior Games.

OPPORTUNITY / CHALLENGE

What challenge were you trying to address with Melior Games?

We were developing two iOS games for the social market on the platform. Our main challenge was working back-and-forth with our developers and publisher.

SOLUTION

What was the scope of their involvement?

Melior Games assigned two developers for our work, one for each project, as well as a game design artist and a project manager. We used the Unity and Xcode.

How did you come to work with Melior Games?

I believe I posted on the Unity forums, and Melior Games replied to my post. We reviewed their portfolio and decided to move forward.

How much have you invested with Melior Games?

The cost of Melior Games’ work was around $25,000 for both projects.

What is the status of this engagement?

We started working with Melior Games around five months ago. The project has been completed. We are going to be starting more projects with them very soon.

RESULTS & FEEDBACK

Could you share any evidence that would demonstrate the productivity, quality of work, or the impact of the engagement?

We are getting good response and retention rates. The games have been soft-launched, and, if they perform well, we will go ahead with a full-on hard-launch, and add more features.

How did Melior Games perform from a project management standpoint?

We communicated via Skype, and found Melior Games to be very responsive. I never had an issue with anything.

What did you find most impressive about Melior Games?

The most impressive thing about Melior were their flexibility with budgets and how cost effective they were.

Are there any areas Melior Games could improve?

Being more flexible with iterations. If we get some feedback from publishers that our version is not very strong, we’d need to have a few more iterations. There’s usually one chance to get the artwork right.

4.0
Overall Score
  • 3.0 Scheduling
    ON TIME / DEADLINES
    Towards the end, we ran a bit late in getting the game to the publishers.
  • 5.0 Cost
    Value / within estimates
  • 4.0 Quality
    Service & deliverables
  • 5.0 NPS
    Willing to refer
    I haven’t recommended them yet.

Game App Dev for Action Games Company

"From a managerial point-of-view, it’s quite comfortable to work with Melior Games."

Quality: 
4.0
Schedule: 
5.0
Cost: 
5.0
Willing to refer: 
5.0
The Project
 
$10,000 to $49,999
 
2016 - Ongoing
Project summary: 

Melior Games developed a gaming app based off of in-house graphics and functionality descriptions. They also handle QA, and have helped develop several smaller apps in collaboration with other design partners.

The Reviewer
 
11-50 Employees
 
Israel
Shay Hugi
CTO, Sunset Games
 
Verified
The Review
Feedback summary: 

Melior Games has rapid delivery, although it can be in lieu of thorough QA. They turn creative visions into implemented features well, and they’re cost-effective. Their responsiveness makes for a trusting relationship and, while their solutions could be more technically efficient, what they deliver works.

BACKGROUND

Introduce your business and what you do there.

I am the CTO of Sunset Games, in charge of all operations related to mobile games.

OPPORTUNITY / CHALLENGE

What challenge were you trying to address with Melior Games?

We wanted to develop a game called Football Tycoon. We had a graphics team in Israel, but needed to find a firm which could develop the game itself. Programmers are very expensive locally.

SOLUTION

What was the scope of their involvement?

Melior Games developed our game, based on our in-house graphics. We have used their team for other games, but Football Tycoon has been by far the largest.

Our only point of contact has been Melior Games’ project manager. We haven’t looked at how many people are assigned to the project, but we know that there is one main developer in charge of the work.

The workflow consists of us providing a game-design document with formulas and everything else in the game. We use informal language to describe the more difficult features. Melior Games will assign tickets to their programming team, and usually work fast in terms of development.

They also handle QA, but we have found problems with every release. The process is not smooth, but, considering Melior Games’ fast delivery, we find it acceptable.

How did you come to work with Melior Games?

I initially found them two or three years ago, when I was looking to develop another game. I made a Google search for mobile development firms in Ukraine and Eastern Europe, and Melior Games came up. I approached them and got a fair price quotation. I have also tried to use Melior Games for graphics, but they’re not as competitive in that area. For the difference, we’d rather work with graphic designers whom we can meet in person, in order to explain exactly what we want.

How much have you invested with Melior Games?

Football Tycoon had an initial cost of €8,000. Each subsequent version added another €1,500, coming to a total of €13,000 or €14,000. [$14,000 – $15,000]

What is the status of this engagement?

We started working with Melior Games a year and a half ago, and plan to use them for future projects. We have plans for many more updates to Football Tycoon, and have another partner in Israel for another game. Once they’ve finished their portion of the work, it will be given to Melior Games for completion.

RESULTS & FEEDBACK

Could you share any evidence that would demonstrate the productivity, quality of work, or the impact of the engagement?

The game has had 150,000 downloads on Google Play, and nearly 100,000 on iOS. It’s been quite successful. The game has a rating of between 3.9 and 4 on Google Play and the Apple Store.

There have been some complaints about crashes, slow performance or incompatibility with older Android versions, but these are minor issues. With each release, there will be some bugs, but, because Melior Games is very fast in terms of development, it’s acceptable to us.

The success of the game has to do with the design itself, but also with the quality of Melior Games’ work on our features. They implemented everything as we envisioned it in our specs.

How did Melior Games perform from a project management standpoint?

They are quite responsive. Melior Games’ team works within the GMT+4 time zone, while we are GMT+2, which means that we can speak to all of them starting at 11 o’clock in the morning. They work from Monday to Friday, while, in Israel, we work from Sunday to Thursday, but the team is responsive during their off days as well. We receive answers to any question we have within a couple of hours. During big releases, I will speak to our project manager for 10 hours on Skype, but there are also days in which Melior Games takes longer to answer our feedback. From a managerial point-of-view, it’s quite comfortable to work with Melior Games.

What did you find most impressive about Melior Games?

They’re simply a development firm which works well and is cost-effective, compared to Israel prices.

Are there any areas Melior Games could improve?

They chose Unity as a development language for our app, which is a text-based managerial game. There aren’t many animations in it, so Unity is overkill. This is the reason for the game being a bit heavy, at around 79MB. Melior Games should have used Objective-C for iOS, and another native language for Android. I think that, in terms of technical challenges, Melior Games could improve, and find more efficient solutions. They haven’t put enough effort in this, but they deliver fast solutions which ultimately work

5.0
Overall Score They are very nice people, and quite competent.
  • 5.0 Scheduling
    ON TIME / DEADLINES
    They are very fast, and deliver sooner than the deadlines.
  • 5.0 Cost
    Value / within estimates
  • 4.0 Quality
    Service & deliverables
  • 5.0 NPS
    Willing to refer
    I wouldn’t want to recommend them, though, since Melior Games won’t be able to work on my own projects then.