What was the scope of their involvement?
They provided art and porting for both projects. They also learned the technical skills necessary to move our existing code over to the new OS. They made sure all of our art matched up and ran QA on the project. We had to port for eight different devices, which operated on C++, C#, Java, etc. They had to use multiple skill sets to port these products over and convert the code.
The other project they worked on was a wrestling style video game, with high-end arts animation, and 3D rendering and graphics. They provided the backend, serverside coding, and found a studio to work with us on the motion capturing. Mangosoft handled the art, and we handled the project management on our side.
What is the team composition?
It was a big project. I had over 100 people working in my division, and they had between 30 and 40 people at that time. I worked directly with Oleg [CEO, Co-Founder, Mangosoft], and our assigned producer worked with a producer on their end.
How did you come to work with Mangosoft?
I attended a show in Kiev to meet independent developers and studios for potential projects. I met Oleg and had a good feeling about him. He showed me some of their work, and we tested them on some smaller porting projects. Once they proved themselves, I gave them the bigger project.
How much have you invested with them?
We invested $2,000,000–$3,000,000.
What is the status of this engagement?
We had them on multiple projects. We started in 2012 and finished the big project around November 2014.