What was the scope of their involvement?
We changed the nature of the scope as we went along. Initially, the ideas for the games came from the company we were working with, but that company couldn't design or program very well, so everything was done from scratch by Fgfactory, besides the ideation.
Fgfactory developed native applications for iOS and Android. We did four to five native apps for iOS and a native app for Android.
Three years ago, we switched to a new company and started doing projects for business development. We did two business applications. One of the first applications we did was for Apple Watch. That was challenging, but they did it nicely and on time. We launched the app two weeks after the watches were available.
Business applications are less complicated compared to the games they used to make for us. They did the business apps for iOS only. We would do the design and they would create the vision and motion design, as well as connecting to the API.
When we moved to B2B, we also started working with them on augmented reality [AR] with Apple's kit. They were doing 3D rendering and other 3D work.
What is the team dynamic?
At one point, 7–8 people were working with us. At the moment, there are 5 people. It depends on the complexity of the project and the speed that we want. There were 3D designers, renderers, and so on.
How did you come to work with Fgfactory?
One of my friends introduced me to one of the CEOs. Their prices are reasonable and this is what attracted us.
What is the status of this engagement?
We've been working with them since March 2010 on different projects, and hopefully, we'll be working with them for a long time in the future.