We take it personal!
Cookies.games is a team of programmers working together for nearly a decade. Our offices is based in Frankfurt and Moscow and experiencewise we’re ready to deliver results for our clients in any challenge. Our portfolio includes all kind of projects from orthodox games for IOS and Android to such intricate works as VR trainer for actual nuclear station. What distincts us from freelancers is our cumulative team toolkit which implies a quality assurance and professional approach. So you can be certain the project will be completed before the deadline and we will stick with you until the end.
We have a decent experience in developing games and apps on both iOS and Android. Our team includes specialist in vague spectre of areas, so you can say that we're extremely flexible in terms of our skillset.
- Mobile games and apps, VR/AR.
- Working with Unity;
- Coding on mainstream languages (C#, Java, Swift, Kotlin etc.)
- Unity SDK;
- Back-end & Servers;
- Infographic Widgets;
- Non-standart platforms (custom) development;
- 3D and Interactive Presentations.
- Basically, games and apps of any kind.
Operational since 2010, by year 2015 we achieved 3rd place in a worldwide Samsung Oculus VR JAM competition outrunning over a 1000+ competitors.
Over the last two years we have been growing to a size of 18 employees, implemented bleeding edge project management systems, strongly believing this is just the beginning of a long journey.
Based in Frankfurt am Main | Germany
Nuclear energy. One of the greatest achievements of humanity. Training of professionals working on nuclear stations are crucial not only because they provide us with energy. It’s more about safety. That’s why in real world Homer Simpson would never work at the nuclear station.
Our team in association with a subsidiary company of ROSATOM developed VR-trainer for advanced education of nuclear specialists in the similar to the real life environment. Except it’s virtual. And safe.
Usually, education with real equipment for servicing nuclear station requires a huge amount of theory. Our VR-trainer allows to gently incorporate the achieving of practical knowledge into the theoretical studying. That kind of practice may help future nuclear specialists to earn experience.
It’s not just about safety and the fact that VR-training does not require an additional machinery. All info is delivered directly to the operator wearing VR gear, thereby reducing the number of panels, buttons and button panels. The VR - trainer is not an imitation of the nuclear station interface. It’s something that can make those interface handier and more ergonomic.
Try to calculate what it costs to keep at least a couple of working displays and we’re don’t even talk about other equipment. Maybe in the future nuclear energy specialists will forget that word «monitoring» is ascend to the «monitor»
Happy talking Buddy the robot will help your kid learn foreign words! Buddy helps kids memorize new words. He shows picture slides, tell funny stories, listens for the correct pronunciation and dishes out stars. This brings learning foreign languages to a new level of fun!
Ask him to play a cartoon for you, deliver a weather forecast, or simply make a conversation. Thanks to recent advances in neural networking, responsible for the heavy lifting, those requests are a piece of pie now!
Education is fun!
Every kid wants to play. Buddy knows it and he also knows how make the process of learning interesting. Training your language skills with robot-companion is much more fun than alone.
Buddy is learning as well
Yes, since MyBuddy.ai is a cloud-based service it constantly gets smarter through understanding what your child needs to learn how to speak and understand English!
More than just words
The main beauty of learning with Buddy robot is the fact that he not just helps to improve your vocabulary. With this app your child can practice in common situational dialogues and achieve the proper pronunciation. That’s why our Buddy is proving himself to be especially useful if his user need to communicate with native speakers.
Can the language learning be an incredibly joyful adventure? Sure, why not. Came to visit Mr. Woo and you’ll see for yourself. He will guide you through multiple rooms of his magical house, where you get to search for different objects for your cute explorer Mr. Woo. Language learning process takes place in a gamified form, which rapidly accelerates memorizing and foreign word recognition.
Excellence in VR-design
House of Languages came in third at the Samsung Gear VR Competition 2015 contest. John D. Carmack himself was reviewing our game. It pretty much speaks for itself. The game has a very smooth control and inventive settings were made to ensure that your eyes will get something to gaze on.
It’s embarrassing that mostly educational games are looking so boring. Like a technical app or something. We think that the games are art. And nobody will be wanting to play with a textbook, right? In House of Languages we let our fantasy to fly freely in order to make not just a useful game but a fascinating world around a useful game.
Check Your Knowledge
If you think that Mr. Woo will just explain you the object names, you’ll wrong, my friend. It’s not a guided tour. The game is filled with exciting tests to ensure that you’ll carry a piece of his wisdom on your way back.
"Working with them was easy and fun."
Cookies.games provided mobile app development support for an English tutorial company. The team assisted in developing an app that functions as a voice-based AI English tutor for children.
"Working with them was easy and fun."
May 25, 2021
With the help of Cookies.games, the client managed to launch the app successfully, garnering over three million downloads worldwide. The team followed a collaborative workflow through their communication and project management skills. Both sides gelled seamlessly, working for a common goal.
The client submitted this review online.
Please describe your company and your position there.
I am a co-founder and CEO of Buddy.ai - the AI tutoring company based in San Francisco.
For what projects/services did your company hire Cookies.games, and what were your goals?
Cookies.games helped us build and lunch the first versions of our mobile app-based virtual AI-powered English tutor for children.
How did you select this vendor and what were the deciding factors?
We searched for Game developers and experts in building for Unity game engine. We reached out to our network, and one of our investors introduced us.
Describe the scope of work in detail, including the project steps, key deliverables, and technologies used.
Our product is the first of its kind, so starting from day one, building it required a lot of experimentation. Cookies.games handled Unity while our team worked on the AI part of the product and back-end.
How many resources from the vendor's team worked with you, and what were their positions?
We had two Unity developers from Cookies.games working for ass full-time. Additionally, other professionals from Cookies helped us with many other smaller projects including VFX, sound design, UI.
Can you share any measurable outcomes of the project or general feedback about the deliverables?
Over the first year of our cooperation, we created and tested three prototypes. One of these prototypes was selected for the market launch. The App created with Cookies. Games support was featured on the App Store right after launch. By now the App was featured over 100 times and downloaded by over 3 million families worldwide.
Describe their project management style, including communication tools and timeliness.
Guys from Cookies games worked as a part of our team. We used the project management tools of our choice, including Slack and Jira. Communication was always easy, and we felt like we are one team.
What did you find most impressive or unique about this company?
They are expert developers with a vast network of professionals from adjacent areas. Working with them was easy and fun. They get deeply committed, understand the project, share the team's founders' goals and vision.
Are there any areas for improvement or something they could have done differently?