Virtual & Augmented Reality Development Studio

Virtual and augmented reality development is our core competency. We offer full stack solutions and software development services at the highest quality possible on all existing platforms and devices.

4Experience is a Polish-based Virtual Reality team of passionate, experienced, self-driven software experts and engineers who can extend your team or independently deliver custom-tailored solutions. We help businesses gain competitive advantage with technology and software development. Our support starts with conceptualization & reaching up to your product launch and maintenance, as well as training your team.

 
$5,000+
 
$25 - $49 / hr
 
10 - 49
 Founded
2015
Show all +
Bielsko-Biała, Poland
headquarters
other locations

Portfolio

Key clients: 

Companies wishing to implement innovative training and marketing solutions, software related companies with multiple projects and big brand clients also those who want to augment their in-house teams to reduce development time or need some domain/technology expertise. Small and medium-sized enterprises and product companies.

Interactive Storytelling: Scenes from World War II

The way we share experiences is nothing but the way in which we create stories and fill them with emotions.

For this project, we created a three-dimensional city in which scenes from the Warsaw Uprising are being played out. We put a lot of emphasis on the atmosphere of the places where the action takes place. The time of day, lighting and all additional props were important. We modelled and animated people, machines and weapons. We see insurgents in the ruins of the city. We implemented destroyed buildings, dying people, planes that drop bombs.

It is the reflection of true events in which we can participate from the first person’s perspective. We have given up the controllers so that the player can focus on what is happening around him. There is no possibility of teleportation. A person can only move within the area that is scanned by HTC Vive or OCULUS. Subsequent sequences of events are triggered when the player looks at a specific area. For example, if we...

ArchViz Paris - Virtual Environment for Real Estate and Interior Decorator

Revolution in home design and interior decoration

Photo-realistic, interactive visualizations of interiors designed especially for virtual reality. Combination of spatial presentation with real-time configuration possibility.

We created professional skills training for a specific job where the user must perform a series of operations in a specific order. We modelled realistic representation of the workplace, added conversation elements that inform the user about his tasks + comments on the tasks step by step.

All these elements allow you to practice the practical skills that are essential in the workplace. They teach you how to avoid mistakes and to know what to look out for. Such VR training should be made mandatory for workers to avoid employee reluctance due to missing knowledge.

Platform: HTC Vive

Tech: Unreal Engine

Reviews

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VR App Dev for Transportation Company

"4Experience demonstrated an incredible ability to pack a lot of quality features in a rather narrow time frame."

Quality: 
5.0
Schedule: 
4.5
Cost: 
5.0
Willing to refer: 
5.0
The Project
 
$10,000 to $49,999
 
Jan. - Apr. 2018
Project summary: 

4Experience developed three VR training apps for the HTC Vive. They configured VR simulations and specific features to meet the training requirements.

The Reviewer
 
5,001-10,000 Employees
 
Łódź, Poland
Piotr Frandzel
IT Specialist, DPD Polska Sp. z o.o.
 
Verified
The Review
Feedback summary: 

4Experience's VR apps were high-quality and an integral tool for training employees. Their team's detail-oriented approach ensured the delivery of accurate lifelike simulations. Their ability to adapt to and manage an evolving and growing scope of work was impressive.

BACKGROUND

Please describe your company and your position there.

We're the Polish branch of an international parcel delivery company and operate mainly in the express road-based market. We strive for a more personal approach to delivery. We're continuously evolving our customer experience to deliver brilliantly simple solutions to make sending and receiving parcels easier and more flexible.

OPPORTUNITY / CHALLENGE

For what projects/services did your company hire 4Experience?

We needed a developer to help with parcel-sorting-line visualization design, VR simulation development, and animation.

What were your goals for this project?

There were three areas that required the team’s attention. First, we needed a way to teach our new employees how to pick up parcels from a semi-trailer and place them on a sorter properly and efficiently. Our aim was to teach our employees how to spot parcels of irregular shapes and sizes pre-emptively. Second, we wanted to teach sorting line workers how to properly pick up parcels from the conveyor belt to transfer them onto a perpendicular belt. Third, we needed to teach our employees how to transfer the parcels from the sorter to the semi-trailer. Our aim was to teach them how to optimally stack the parcels on the semi-trailer.

SOLUTION

How did you select this vendor?

Our business partners told us about 4Experience’s quality work and detail-oriented approach.

Can you go into detail about the services they provided and the scope of the project?

4Experience developed three apps for the HTC Vive, which simulate a workstation with specific directions and locations. In the first app, their team configured the "conveyor belt to perpendicular belt" training simulator with three different speeds for the three different stages of training. In the second app, their developers configured the "semi-trailer to the telescopic sorter" training simulator with features that only allow parcels of a certain size and shape to be placed. They also created a special bucket for all irregular and untypical parcels and parcels longer than 150 cm inside the simulation. They programmed a report generator at the end of each stage with the number of mistakes made and a confirmation if they can proceed to the next stage. They also implemented an aggregated report generator that shows the number of parcels that have been sent incorrectly and on the number of parcels that have been passed through.

What was the team composition?

The team consisted of one graphic designer and two Unreal Engine programmers.

RESULTS & FEEDBACK

Can you share any information that demonstrates the impact that this project has had on your business?

4Experience's training solution was incredibly versatile. We fully implemented the apps in our organization, constructed a special training room for them, and planned follow-up VR training sessions. We used the apps not only for training but for recruitment purposes.

How was project management arranged and how effective was it?

4Experience did a magnificent managing our needs and expectations. Their workflow was exceptional. Although the project grew as it progressed, 4Experience demonstrated an incredible ability to pack a lot of quality features in a rather narrow time frame.

What did you find most impressive about this company?

The quality of the apps was outstanding. The team modeled every single detail with such accuracy that the simulations feel lifelike. They were always supportive and understanding, even with the large scope of work we entrusted them with.

Are there any areas where they can improve?

The project took more time to complete than we initially expected. However, their team warned us about that in the beginning.

5.0
Overall Score
  • 4.5 Scheduling
    ON TIME / DEADLINES
  • 5.0 Cost
    Value / within estimates
  • 5.0 Quality
    Service & deliverables
  • 5.0 NPS
    Willing to refer

AR/VR Development for Manufacturing Company

"They worked flawlessly according to a tight schedule and provided us with assistance at every stage of development."

Quality: 
5.0
Schedule: 
5.0
Cost: 
5.0
Willing to refer: 
5.0
The Project
 
$10,000 to $49,999
 
Feb. - Apr. 2017
Project summary: 

4Experience created augmented reality (AR) apps with virtual reality (VR) rooms using Unity 3D, Gear VR, and HTC Vive technologies.

The Reviewer
 
51-200 Employees
 
Bielsko-Biała, Poland
Paweł Pryszcz
Head of Marketing, Spetech
 
Verified
The Review
Feedback summary: 

The AR apps and VR rooms 4Experience developed were innovative and visually stunning. Providing scheduled meetings, their team kept everyone up to date with milestones. Their detail-oriented approach and ability to meet difficult challenges were impressive.

BACKGROUND

Please describe your company and your position there.

We manufacture industrial sealing systems and supply quality products to 70 countries worldwide. We follow European standards and regulations to ensure the highest-quality, heavy-duty solutions. We put an emphasis on state-of-the-art technological solutions.

OPPORTUNITY / CHALLENGE

For what projects/services did your company hire 4Experience?

We needed to convert 11 of our products and their flange‑type fastening elements into virtual models. We wanted the models to be animated. We also wanted to create a virtual room with a library of products through mobile apps.

What were your goals for this project?

We needed modern software to represent our company as innovative and forward-thinking. We also wanted our clients to familiarize themselves with our products through our AR tools.

 

SOLUTION

How did you select this vendor?

4Experience was recommended to us by word of mouth and the quality of their work was widely acclaimed.

Can you go into detail about the services they provided and the scope of the project?

Using our technical documentation, they created sealing models and animations. The 4Experience team designed an entire room displaying our products using Unity 3D, Gear VR, and HTC Vive technologies. Their team made sure users could freely move around the room and preview all the products. They also configured our products to be interactive—allowing users to scale, calibrate, manipulate, rotate, and take them apart. 4Experience also added animations, technical details of our products, and background music.

In order to optimize the applications, our more complex models were put in a second virtual reality (VR) room. Their team created this room to allow users to see what operations are performed when assembling a particular sealing model (welding).

What was the team composition?

The team included graphic designers, who were responsible for object modeling and preparing the VR environment. It also included a lead developer, who was responsible for coding and preparing the apps.

RESULTS & FEEDBACK

Can you share any information that demonstrates the impact that this project has had on your business?

The software and apps prepared by 4Experience are heavily used by our marketing department and our resellers. They reported to us that the technology allows them to present our products and principles of operation in an easy, entertaining, and accurate way. Because the size of the seals makes them difficult to transport in larger quantities, the apps came in handy by facilitating the presentation of our products. Apart from the visual impact, they also easily convened basic information to our clients. The modern designs they produced display an innovative image of our company.

How was project management arranged and how effective was it?

The team showed an exceptional level of professionalism and was open to all our challenges. They worked flawlessly according to a tight schedule and provided us with assistance at every stage of development. 4Experience delivered subsequent software builds every Thursday. On Fridays, the team held a meeting with us in order to review the current version of the software and apps.

What did you find most impressive about this company?

We were delighted with the team’s approach to our challenges. Their meticulous 3D modeling and attention to even the slightest details made a great impression on us. The way our products came to life in their software was nothing short of astonishing.

Are there any areas where they can improve?

The design of the virtual environment was a time-consuming problem. It took some time before they managed to work out a solution. It would have been much better if they had proposed several conceptual solutions in the beginning. 

5.0
Overall Score
  • 5.0 Scheduling
    ON TIME / DEADLINES
  • 5.0 Cost
    Value / within estimates
  • 5.0 Quality
    Service & deliverables
  • 5.0 NPS
    Willing to refer

Custom VR Dev for Banking Training VR Experience

They’re extremely knowledgeable about VR…we can clearly rely on them.”

Quality: 
5.0
Schedule: 
5.0
Cost: 
5.0
Willing to refer: 
4.5
The Project
 
Less than $10,000
 
Oct. 2016 - Mar. 2018
Project summary: 

4Experience developed a VR app for bank employee training. They built the app in Unity for the SamsungGear platform and provided multiple demos along the way.

The Reviewer
 
1-10 Employees
 
United States
Martin de Santos
Director, TipTap Development
 
Verified
The Review
Feedback summary: 

The app was delivered on time and the end-client appreciated the work. 4Experience was highly communicative and provided regular progress reports, which fostered a transparent and collaborative atmosphere. Their depth of knowledge and respect for deadlines made for a successful engagement.

BACKGROUND

Please describe your company and your position there.

I’m the Director of TipTap Development, a full-service digital development agency.

OPPORTUNITY / CHALLENGE

For what projects/services did your company hire 4Experience?

I needed help to develop a VR app.

What were your goals for this project?

I wanted to develop an app for an end-client.

SOLUTION

How did you select this vendor?

We surveyed the landscape of VR studios worldwide, interviewed four finalists, and selected 4Experience. Their level of knowledge and responsiveness, as well as excellent price/quality ratio, was key.

Can you go into detail about the services they provided and the scope of the project?

They helped plan the app, an employee training tool for banks, and developed multiple demos. The app was developed in Unity for SamsungGear VR, and allowed trainees to interact with six personality types, asking them questions to determine which of the six products was the right one for them. The app went through multiple demos during development.

What was the team composition?

We had a project manager, but we also worked with a developer and a 3D-designer, as well as character designers and animators.

RESULTS & FEEDBACK

Can you share any information that demonstrates the impact that this project has had on your business?

We continued working on the project with the end-client, and they were very impressed with the results.

How was project management arranged and how effective was it?

They demonstrated an exceptional level of expertise. The entire project was completed according to a well implemented Scrum method. None of our questions were left without answers, and the team was very specific as to the scope of work. There were daily stand-ups, as well as reviews prepared on a regular basis. They provided demos periodically showing the current state of play.

What did you find most impressive about this company?

They are extremely knowledgeable about VR. They’re also very responsive to inquiries and turn around budgets for us very quickly. We can clearly rely on them.

Are there any areas where they can improve?

There’s isn’t anything. They’re a great VR/AR development firm.

5.0
Overall Score
  • 5.0 Scheduling
    ON TIME / DEADLINES
  • 5.0 Cost
    Value / within estimates
  • 5.0 Quality
    Service & deliverables
    They're an amazing VR/AR development firm. They're knowledgeable, cost-effective, and fun to work with.
  • 4.5 NPS
    Willing to refer