VR System UI/UX Design & Development for EdTech Company
- AR/VR Development UX/UI Design
- $10,000 to $49,999
- June - Aug. 2023
- Quality
- 5.0
- Schedule
- 5.0
- Cost
- 5.0
- Willing to Refer
- 5.0
"One of the standout qualities of Twin Reality Technologies was their agility in responding to our needs."
- Education
- Jaipur, India
- 51-200 Employees
- Online Review
- Verified
Twin Reality Technologies designed and developed a VR system for an edtech company. The team created the system's UI/UX design and developed 3D models, providing testing, QA, and training support too.
Twin Reality Technologies successfully delivered the project, and their work resulted in an increase in the average time that students spent in the VR system. The team showed a user-centric approach and delivered work on time. The team had biweekly meetings with the client and was responsive.
The client submitted this review online.
BACKGROUND
Please describe your company and position.
I am the Business Development Manager of an educational technology (edtech) company.
Describe what your company does in a single sentence.
We are an Edtech Company which is related to Robotics.
OPPORTUNITY / CHALLENGE
What specific goals or objectives did you hire Twin Reality Technologies to accomplish?
- We wanted to virtual reality for Education sector.
SOLUTION
How did you find Twin Reality Technologies?
Referral
Why did you select Twin Reality Technologies over others?
- High ratings
- Close to my geographic location
- Pricing fit our budget
- Good value for cost
- Referred to me
How many teammates from Twin Reality Technologies were assigned to this project?
2-5 Employees
Describe the scope of work in detail. Please include a summary of key deliverables.
Scope of Work: Project Name: EduVision VR for Education
- Project Objective: Development of an interactive VR system tailored for the education sector, enabling students to engage in immersive learning experiences.
- Target Audience: Students across various age groups, focusing on middle school, high school, and tertiary education levels.
- VR Content Development:
- Identification of subjects and topics that benefit most from VR visualization.
- Creation of interactive 3D models, environments, and simulations.
- Integration of curriculum-based content into VR experiences.
- User Experience and Interface Design:
- Development of an intuitive user interface suitable for the target age group.
- Implementation of navigation controls, information pop-ups, and interactive modules.
- Designing feedback mechanisms within the VR environment for immediate student assessment.
- Hardware Considerations:
- Research and selection of compatible VR headsets for the education sector.
- Evaluation of any supplementary hardware, such as controllers or motion-tracking equipment.
- Software Integration:
- Development of a unified platform to access different VR modules.
- Integration with Learning Management Systems (LMS) to track student progress.
- Implementing analytics to understand user behavior and improve content quality.
- Testing and Quality Assurance:
- Alpha and beta testing phases with a select group of students and educators.
- Troubleshooting and iterative improvement based on feedback.
- Training and Support:
- Conducting training sessions for educators to integrate VR into the curriculum.
- Offering support for technical issues, software updates, and content additions.
Key Deliverables:
- VR Content Modules: Interactive 3D models, environments, and simulations tailored for specific subjects.
- EduVision VR Platform: A centralized software platform where students can access various VR educational modules, integrated with existing LMS.
- Hardware Recommendation Report: Detailed report suggesting the best VR hardware options, considering budget, compatibility, and performance.
- User Guide: Comprehensive documentation for students and educators on how to utilize the VR system for maximum benefit.
- Training Material: Video tutorials, webinars, and printable guides to train educators in leveraging VR for teaching.
- Quality Assurance Report: Documented feedback from alpha and beta testing, along with resolutions to identified issues.
- Support & Update Framework: A structured plan for providing ongoing technical support and periodic content/software updates.
RESULTS & FEEDBACK
What were the measurable outcomes from the project that demonstrate progress or success?
User Engagement Metrics:
- Session Duration: An increase in the average time students spend in the VR environment, indicating heightened engagement.
- Active Users: A rise in the number of students actively using the VR platform on a regular basis. Academic
Performance Indicators:
- Test Scores: Improvement in test scores of students who used the VR modules compared to traditional learning methods.
- Concept Retention: Enhanced retention rates for subjects taught through VR, measured through periodic assessments.
Feedback and Surveys:
- Student Satisfaction: A high percentage of students expressing satisfaction and increased interest in subjects due to VR experiences.
- Educator Feedback: Positive feedback from educators about the ease of integration and the perceived benefits for students.
Describe their project management. Did they deliver items on time? How did they respond to your needs?
Project Management Evaluation:
- Project Timeline & Deliverables: The project was segmented into clear phases, each with its set of deliverables. Each phase was provided with a deadline, and we're pleased to report that Twin Reality consistently delivered items on or before the specified deadlines. Their efficient time management ensured that the project stayed on track, and any potential delays were communicated well in advance, allowing us to make necessary adjustments.
- Communication & Collaboration: Twin Reality established a robust communication channel from the project's outset. We had bi-weekly status update meetings and were provided with access to a project management dashboard. This dashboard enabled real-time tracking of the project's progress and the status of each deliverable.
- Responsiveness to Needs: One of the standout qualities of Twin Reality was their agility in responding to our needs. On several occasions, when we sought modifications or additional features, their team was quick to understand the requirements and implement changes without affecting the project's overall timeline.
What was your primary form of communication with Twin Reality Technologies?
- Virtual Meeting
- Email or Messaging App
What did you find most impressive or unique about this company?
- Innovative Content Design: Beyond merely translating textbooks, they transformed complex topics into intuitive VR experiences.
- User-Centric Approach: Modules were tailor-made for students and educators, ensuring intuitive navigation and engaging visuals.
- R&D Commitment: Continuous research ensured their solutions were ahead of the curve, embracing future trends in both education and technology.
- Collaboration: Actively collaborated with stakeholders, ensuring real-world relevance and practical utility.
- Transparency: Maintained open communication throughout the project, solidifying their reputation as a trustworthy partner.
- Scalable Platform: Designed for adaptability, their VR platform can seamlessly integrate new modules and updates. Twin Reality blend of innovation, collaboration, and adaptability set them apart as leaders in the educational VR space.
Are there any areas for improvement or something Twin Reality Technologies could have done differently?
Areas for Improvement for Twin Reality Technologies:
- Customization Features: While the content is rich and engaging, offering educators more tools to customize or tweak the VR experiences could better cater to varied classroom needs.
- Hardware Compatibility: While the software is top-notch, there were instances where compatibility with certain VR hardware was an issue. Expanding hardware support might be beneficial.
RATINGS
-
Quality
5.0Service & Deliverables
-
Schedule
5.0On time / deadlines
-
Cost
5.0Value / within estimates
-
Willing to Refer
5.0NPS