Could you share any evidence that would demonstrate the productivity, quality of work, or the impact of the engagement?
There're a couple of caveats here. It did get tens of thousands of people to play it, but it did fall short of our targets, although we did have significant players of the game. We did have a contest where we chose some players randomly to win prizes, and that was a success from a standpoint of branding.
How did Merixstudio perform from a project management standpoint?
If I can talk on a larger scale, basically what we were looking for was a partner, a partner that could actually help us develop this from an idea, because we're not game developers. We have home searches, so it's a little bit different. They really helped us understand game logic.
Merixstudio helped us understand what was feasible and what wasn't. They gave real solid feedback that was valuable, and then allowed us to basically make decisions that we thought would be best for us within the budgets that we had, to make sure that we got what we wanted.
They gave some different idea and some different concepts from a look and feel standpoint. When we told them high level, we wanted it to feel like a space invaders-type game, they came back with a few different concepts and ideas and really allowed us to hone in what we thought was going to be the best execution.
Throughout that whole process, they gave us a distinct timeline. They gave us distinct deliverables, milestones, and basically pretty much hit every single one; even delivered some a bit early, so their project management was pretty good.
What did you find most impressive about Merixstudio?
They executed. The biggest challenge you have in working with any external partner is the ability to execute. Everybody talks the talk and everyone has a great portfolio, pretty much. When you decide on someone because there's a level of trust, these guys really delivered. We obviously had to make some considerations based on the budget we had available, but Merixstudio gave us everything we wanted and everything that we could afford, and then a little bit more.
Are there any areas Merixstudio could improve?
From their end, I think they were quite transparent about what issues we might have with the game. I think the only challenge we did have, was the fact that it was kind of heavy on mobile so there was a download that was necessary, just from the CF files and stuff like that. I think that they could have had a better mobile-first approach because we had that as part of our spec. They could’ve improved the mobile controls as well because we had that as part of the spec. That was the only thing that was a slight negative. It still worked on mobile, but it did need ideally a Wi-Fi connection. That would be the only thing, I'd say.