Create and Conect

Made for

Users looking to build games across platforms with extensive features and vibrant graphics.

Not for

Users looking to build simple gaming applications.

 
Free version
 
$75/month
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Pricing

Basic info

 
Free version
 
$75/month
 
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Client Interview
Oct 26 2015

When to Use Unity Rather Than Native Game Development

4.5

Features: 
5.0
Ease of use: 
4.0
Support: 
4.5
Willing to refer: 
4.5
the reviewer
 
$1,001 - $10,000/yr. spend
 
Information Technology and Services
 
1-10 Employees
 
Chicago, IL
CEO, Ethervision
Randall Cross
 
Verified
The Review
Recommendations

The development team is Ethervision, a boutique application development agency located in Chicago. Ethervision specializes in creating native mobile applications and uses Unity for application development for high-end 2-D and 3-D development when native development does not provide the level of design needed. Ethervision highly recommends Unity as a development platform especially for those users interested in heavy and immersive 3-D games.

BACKGROUND

Can you please provide a brief description of your company?

Ethervision makes mobile applications, websites, and content management systems. We work in enterprise and the cloud, but our bread and butter is creating native mobile applications for iPhone, iPad, and Android. 

What role do you play at Ethervision?

I'm the president.

OPPORTUNITY/CHALLENGE

What was the business challenge your company was facing that initiated the need for this platform?

Our challenge was to find a great way to make immersive 2-D and 3-D simulations and games for our clients. Unity is a third-party software that excels at helping users build 2-D and 3-D environments and then deploying the application across many platforms. There's some modifications needed, but Unity works with iOS, Android, Windows, and Occulus to name a few.

SOLUTION

How does your company implement this platform or software?

We're purists here at Ethervision. We do corporate work with the exception of some high-end 2-D and 3-D development. Most of our development is native iOS and Android, but when we need great 2-D/3-D design, Unity3D, in our opinion is the most sophisticated.

In conjunction with Frozen Pepper, we made some of the first and most popular 3-D games for the iPhone and iPad. Specifically, RC Plane and RC Heli.  RC Plane 2 was the No. 1 downloaded iPad app and No. 15 downloaded iPhone app for a few weeks running, which is nice. Ethervision also makes complex 3-D models and simulations for companies looking to show off functionality and fine details of products high-end products without having to cart the product in. One example is a top-of-the-line electronic hospital bed. It's amazing how crisply you can convey and show very complex products in interactive 3-D.

Was your company considering other platforms? Why this platform?

There are a bunch of competitors for Unity. I don't think many of them compare. Adobe has a solution. There's something called GameSalad. There's a bunch of smaller companies that have really tried to get into this 2-D/3-D gaming space to make it easy for companies to make games. A lot of them are lightweight and make it where you can drag and drop throughout the development process. Some of the platforms are OK for making stuff like that but once you get into real heavy-duty stuff you have to use something like Unity3D to do it. We've never really looked elsewhere because the power of the Unity engine is just superior to most platforms. The only things that compare in my opinion are companies like EA and the other big guys that have their own custom software tools and systems. For the rest of the world, Unity is pretty much head and shoulders above the competition.

On an annual or monthly basis, how much does your company spend to utilize the platform?

For iOS, it is $1,500, Android is $1,500, and Unity Pro is $1,500. I believe if you create anything in Unity, you have to get Unity Pro. It would be $4,500 for the license for the current version of Unity to create something that could go on iOS and Android.  Windows is also included in Unity Pro for free. 

FEATURES

Were there any software features or tools that really impressed you?  

Unity has been doing this a long time. They're offering support for more new gaming and mobile platforms. Virtual reality is the next big wave. Unity takes a lot of the pain out of 3-D and game development, it just makes sense to use it in many situations. 

Looking back, are there any areas of the software upon which you feel could be added or improved?

Unity comes out with many updates and, sometimes, there's little things here and there that don't work or you have to change the way you approach things with a new version of Unity. For the most part, it's pretty good and is smooth as it can be for a third-party tool. 

OVERVIEW

We have a few quick questions and, for each question, we ask you to rate the software on a scale of one to five, with five being the best. What would you give the software for functionality of the features available?

Five.

What would you give the software for ease of use or ease of implementation into your business?

Four.

For support, as in responsiveness of the team or helpfulness of the resources available?

Four and a half. 

For overall satisfaction with the platform?

Four and a half.

How likely are you to recommend the software to a colleague or similar business?

Four and a half. I feel if you're into heavy 3-D simulation or games, Unity is definitely a good tool to use.

4.5
Overall Score
  • 5.0 Features
  • 4.0 Ease of Use
  • 4.5 Support
  • 4.5 Willing to Refer
 
Client Interview
Nov 02 2015

Loon Games Use of Unity

5.0

Features: 
5.0
Ease of use: 
4.0
Support: 
4.0
Willing to refer: 
5.0
the reviewer
 
Mobile Gaming
 
11-50 Employees
 
Mumbai, India
CEO (Chief Lunatic) at Loon Games
Aditya Kulkarni
 
Verified
The Review
Recommendations

The user is Loon Games, a mobile application developer focused on mobile gaming based in India. The client has made extensive use of the Unity platform to develop both 2-D and 3-D games. The majority of the games developed by the user do not require sophisticated native features, so they prefer to develop on a cross-platform that allows them to write code from scratch for each platform. The client highlights the finite state machine for animation controllers, which has allowed for more efficient development practices. The client highly recommends Unity Technology highly. The only recommendation the client has is to improve native support for Lua script.

OPPORTUNITY/CHALLENGE

What was the business challenge you were facing that caused you to implement this platform?

We are a game development studio in India, and like our games to be played and enjoyed by a wide audience instead of being restricted to a single platform. We were looking for a stable game engine, which could be deployed in a cross-development environment and enjoyed on both iOS and Android devices using a single code base. This workflow seemed more efficient than writing code from scratch for each individual platform per project. Unity already had everything we needed including its own internal physics engine and particle system. This ensures that our clients receive high-quality output from our studio.

SOLUTION

Was your company considering other platforms? Why did you choose this one?

We work with several other engines including some Lua-based ones. Unity wins hands down due to the simple fact that it’s intuitive, cross platform, and feature rich. Many engines tend to become complex as they grow and become difficult to work with, which is not the case with Unity.

Do you utilize a premium version of this product? If so, what is a general estimate of your monthly spend?

We do not use the premium version of Unity at this stage.

RESULTS

Can you share any success, metrics, or overall results related your use of this platform?

We are working on some games at the moment using this platform and are really excited about it. We will definitely let you know when the games release.

FEATURES

What are the features or tools that have most impressed you?

Some quick ones that pop in my mind: They put in a finite-state machine for their animation controller, which works really well and is very efficient from a development perspective. The engine also supports sprites now, which makes developing 2-D games faster because of the native support. We are able to use Unity for all our 2-D as well as 3-D game development needs.

Are there any areas of the software that are not as strong, and could be added or improved upon?

Although we do understand that Lua is not completely object oriented, native support for Lua script would be great. C# works at the moment, so this is more like a wish than a need.

Have you had a positive or negative experience utilizing the platform’s support resources?

The support forums are very active, and you usually get your queries answered quickly by other users. We are also happy with the official support services that they provide.

OVERVIEW

We have a few quick questions and, for each question, we ask you to rate the software on a scale of one to five, with five being the best. What would you give the software for functionality of the features available?

Five.

What would you give the software for ease of use or ease of implementation into your business?

Four.

For support, as in responsiveness of the team or helpfulness of the resources available? 

Four.

For overall satisfaction with the platform?

Five.

How likely are you to recommend the software to a colleague or similar business?

Five.

5.0
Overall Score
  • 5.0 Features
  • 4.0 Ease of Use
  • 4.0 Support
  • 5.0 Willing to Refer